// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_preto = texture{ pigment{ color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_rosa = texture{ pigment{ color rgb < 1, 0.4, 0.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_pele = texture{ pigment{ color rgb < 1, 0.72, 0.51 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_verde = texture{ pigment{ color rgb < 0.49, 0.99 , 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_escada = texture{ pigment{ color rgb < .5,.6,.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb <1,1,0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare membro = cylinder { <0,0,1>,<0,0,2>,0.2 texture { tx_pele } } #declare braco_dir = cylinder { <0,0.65,4.4>,<0,1.15,5.36>,0.2 texture { tx_pele } } #declare braco_esq = cylinder { <0,-0.65,4.4>,<0,-1.15,5.36>,0.2 texture { tx_pele } } #declare pescoso = cylinder { <0,0,4.5>,<0,0,4.7>,0.25 texture { tx_pele } } #declare cabeca = sphere { <0,0,5.15>,0.5 texture { tx_pele } } #macro roupa(tipo) union{ #if(tipo=1) union{ cylinder { <0,0,3>,<0,0,4.5>,0.65 texture { tx_branco } } cone { <0,0,2>,1 <0,0,3>,0.65 texture { tx_preto } } } #else union{ cylinder { <0,0,3>,<0,0,4.5>,0.65 texture { tx_preto } } cone { <0,0,2>,1 <0,0,3>,0.65 texture { tx_vermelho } } } #end } #end #macro torcedor(tipo) union{ object { cabeca } object { pescoso } object { roupa(tipo) } object { membro translate <0,0.25,0> } object { membro translate <0,-0.25,0> } object { braco_dir } object { braco_esq } scale 0.2 } #end #declare roleta = seed(155454); #macro cadeira() union{ box{<-3.8,-4.9,0.5><-4.1,-4.6,0.51> texture {tx_branco}} box{ <-4.1,-4.9,0.5 > , <-4.15,-4.6 ,0.9 > texture {tx_branco}} #if(rand(roleta)<0.25) object { torcedor(1) translate <-3.95,-4.75,0.4> } #else #if(rand(roleta)<0.5) object { torcedor(2) translate <-3.95,-4.75,0.4> } #end #end } #end #macro Arquibancada(largura,altura,cor) union{ #declare k =largura; #declare j=0; #while (j<=altura) box {<-3.7-0.5*j , -5 , 0 >,< -4.2-0.5*j , -5+k*0.5 , 0.5+0.5*j> } #declare i = 0; #while (i } #end #declare i = i + 1; #end #declare j = j+1; #end texture { cor } } #end #macro Escada(largura,altura,cor) union{ #declare k =largura; #declare j=0; #while (j<=altura) box {<-3.7-0.2*j , -5 , 0 >,< -3.9-0.2*j , -5+k*0.2 , 0.5+0.2*j> } #declare j = j+1; #end texture { cor } } #end #declare campo = box { <-3.5,-5,-0.1>,<3.5,5,0> texture { tx_verde } } #include "eixos.inc" union { object { campo } object { Arquibancada(6,6,tx_azul)} object { Escada(2.6,15,tx_amarelo) translate <0,3,0> } object { Arquibancada(6,6,tx_azul) translate <0,3.5,0>} object { Escada(2.6,15,tx_amarelo) translate <0,6.5,0> } object { Arquibancada(6,6,tx_azul) translate <0,7,0>} object { Arquibancada(18,8,tx_azul) rotate 180*z } object { Escada(5,20,tx_amarelo) translate <0,9,0> rotate 180*z } object { Arquibancada(12,6,tx_azul) translate <-1.5,2.5,0> rotate -90*z } object { Escada(5,15,tx_amarelo) translate <-1.5,1.5,0> rotate -90*z } object{ Arquibancada(6,6,tx_azul) translate <-1.5,1.5,0> rotate 90*z } object { Escada(5,15,tx_amarelo) translate <-1.5,4.5,0> rotate 90*z } object{ Arquibancada(6,6,tx_azul) translate <-1.5,5.5,0> rotate 90*z } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 20.0; #declare dir_camera = <10,+10,13>; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)