// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_marrom = texture{ pigment{ color rgb < 0.50, 0.29, 0.25 > } finish{ diffuse 0.9 ambient 0.1 } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare bancada= box{ <0, 0, 0>, <4.0, 1.6, .5> texture{tx_marrom} } #declare bancada2= box{ <0, 0, 0>, <4.0, 1.6*2, .5> texture{tx_marrom} } #declare perna1= box{ <.1, .1, .5>, <.5, .5, 1.5>} #declare perna2= box{ <.6, .1, .5>, <1, .5, 1.5>} #declare corpo= box{ <1.05, .55, 1.5>, <.05, .05, 3>} #declare cabeca= sphere{ < 0.55, 0.3, 3.30 >, .3 } #include "eixos.inc" #declare roleta=seed(315); #macro escada(NumDegraus) #declare i=0; #declare j=0; #declare k=0; #declare cont=1; union{ #while(cont<=NumDegraus) object{ bancada translate <0, i, j> scale <.5, 1,1+k> } #declare i=i+.8; #declare k=k+1; #declare cont=cont+1; #end } #end #macro bancos(NumFileiras) union{ #declare i=0; #declare j=0; #declare k=0; #declare cont=1; #while(cont<=NumFileiras) object{ bancada translate <-4, 0+i, 0+j> scale<1, 1, 1+k>} #declare i=i+2*0.8; #declare k=k+2; #declare cont=cont+1; #end } #end #macro torcedor(cor) union{ object{cabeca texture{tx_fosca}} object{perna1 texture{tx_fosca}} object{perna2 texture{tx_fosca}} object{corpo texture{cor}} translate <4,0,0> } #end object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ escada(7) } object{ bancos(3) } object{ bancos(3) translate <6, 0, 0> } #declare cont=1; #declare cont2=1; #declare i=0; #declare j=0; #declare k=0; #while(cont2<=4)//varia altura #while(cont<=2) //varia para os lados object { torcedor ( #if(rand(roleta)<0.5) tx_marrom #else tx_fosca #end ) translate } #declare i=i+1.5; #declare cont=cont+1; #end #declare i=0; #declare j=j+1; #declare k=k+.8; #declare cont2=cont2+1; #declare cont=1; #end #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 20.0; #declare dir_camera = < -2.00, -7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)