// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.70, 0.20, 0.30 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.30, 0.50, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca4 = texture{ pigment{ color rgb < 0.10, 0.10, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare cadeira = union{ box{<0,0,0>, <-0.2, 0.2, 0.1> texture{tx_fosca}} box{<-0.2,0,0>, <-0.3, 0.2, 0.3> texture{tx_fosca}} } #declare roleta = seed(315); #declare degrau = box{<0,0,0>, <-0.3, 0.2, 0.2> texture{tx_fosca3}} #declare cabeca = sphere { <0, 0, 0.2>, 0.08 } #declare corpo = cone{ <0, 0, 0>, 0.1, <0, 0, 0.2>, 0.05 } #macro pessoa(id) union{ object{cabeca texture{tx_fosca} } object{corpo #if(id < 0.45) texture{tx_fosca4} #else texture{tx_fosca2} #end } } #end #macro fileira(n) #declare i=0; union{ #while(i < n) union{ object{degrau translate<0, (0.2*i), 0> scale<1,1,1+j*1>} #if(rand(roleta) < 0.80) object{pessoa(rand(roleta)) translate<-0.1, 0.1+(0.2*i), 0.3+0.2*j>} #end object{cadeira translate<0, (0.2*i), 0.2+0.2*j>} } #declare i = i + 1; #end } #end #macro secao(l, c) arqui(l, c) #end #macro arqui(m, n) #declare j=0; union{ #while(j < m) object{fileira(n) translate<-0.2*j, 0, 0> } #declare j = j+1; #end } #end plane { z, -0.01 texture{tx_xadrez} } object{ eixos(3.00) } union{ object{secao(6,4)} object{secao(6,4) translate<0, 4*0.2+0.2,0>} object{secao(3,4) rotate <0,0,180> translate<1.4, 4*0.2+0.2,0>} object{secao(3,4) rotate <0,0,180> translate<1.4, 8*0.2+0.4,0>} object{secao(4,3) rotate <0,0,90> translate<3*0.2, 0, 0>} object{secao(4,3) rotate <0,0,90> translate<0.2 + 6*0.2, 0, 0>} object{secao(3,3) rotate <0,0,-90> translate<0, 0.15*6*2, 0>} object{secao(3,3) rotate <0,0,-90> translate<0.8, 0.15*6*2, 0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 1.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)