// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_pele = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0.25, 0.70 > } } #declare tx_verde = texture{ pigment{ color rgb < 0, 0.7, 0.25 > } } #declare tx_cinza = texture{ pigment{ color rgb < 0.95, 0.95, 0.95 > } } #declare tx_laranja = texture{ pigment{ color rgb < 0.6, 0.4, 0.1 > } } #declare tx_marrom = texture{ pigment{ color rgb < 0.70, 0.3, 0.0 >} } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.1 } #declare tx_xadrez2 = texture{ pigment{ checker color rgb < 0.70, 0.82, 0.0 >, color rgb < 0.10, 0.4, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.1 } #declare campo = box { <3, 1, 0>, <-3, -1, -0.25> texture { tx_azul } } #declare bloco_concreto = box { <0, 0, 0>, <0.2, 0.2, 0.2> texture { tx_cinza } } #declare bloco_escada = box { <0, 0, 0>, <0.1, 0.1, 0.1> texture { tx_marrom } } #declare banco= union { box { <0, 0, 0>, <0.18, 0.18, 0.02> texture { tx_laranja } } box { <0.0, 0.14, 0>, <0.18, 0.18, 0.18> texture { tx_laranja } } } #declare cabeca = sphere { <0.1, 0.1,0.3>, 0.06 texture{ tx_pele } } #declare corpo = cylinder { <0.1,0.1,0.1>, <0.1,0.1,0.3>, 0.05 } #declare saia = cone { <0.1,0.1,0>, 0.1 <0.1,0.1,0.2>,0 } #declare pessoa = union{ object{ cabeca } object{ corpo } object{ saia } } #macro escada(degraus, largura, pos_cima, pos_lado) union { #declare i = 0; #while(i < degraus) #declare j = 0; #while(j<2) object{ bloco_escada scale<2* largura, 1,1> translate} #declare j = j + 1; #end #declare i = i + 1; #end } #end #macro torcedor(i, j, tx) object{ pessoa translate texture { tx }} #end #macro secao(degraus, largura, pos_cima) union { #declare i = 0; #while(i < degraus) object{ bloco_concreto translate<0, (i+pos_cima)*0.2, 0> scale } #declare j = 0; #while(j < largura) object{ banco translate } #if(rand(roleta) < 0.5) torcedor(i+pos_cima, j, #if(rand(roleta) < 0.5) tx_xadrez #else tx_xadrez2 #end ) #end #declare j = j + 1; #end #declare i = i + 1; #end } #end #include "eixos.inc" #declare roleta = seed(350); union{ object{ eixos(3.00) } secao(3, 10, 0) secao(2, 10, 3) escada(10, 4, 0, 10) } #include "camlight.inc" #declare centro_cena = < 0.00, 2.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, -7.00, 4.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)