// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.9, 0.9, 0.9 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 1.00, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_roda = texture{ pigment{ color rgb < 0.40, 0.9, 1.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_campo = texture{ pigment{ color rgb < 0.20, 1.0, 0.3 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{color rgb < 1.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.3 } } #declare tx_palmeiras = texture{ pigment{color rgb < 0.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.3 } } #declare tx_sp = texture{ pigment{color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.3 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.50, 0.50, 0.80 > } finish{ diffuse 0.2 reflection 0.7 ambient 0.1 } } #declare tx_cabeca = texture{ pigment{ color rgb < 0.9, 0.40, 0.50 > } finish{ diffuse 0.2 reflection 0.7 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1, 1 >} finish{ diffuse 0.3 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare sala = difference{ difference{ difference{ box{ <0,0,0>, <+10,+5, 4> } box{ <0.2,0.2,-1>, <9.8,4.8, 5> } } box {<-0.5,1.5,0>, <3, 3.5, 2.5>} } box {<9.5,1.5,0>, <12, 3.5, 2.5>} } #declare painel = union{ box{ <0,0,1>, <4,0.1,3>} box{ <1,0,0>, <1.3,0.1,1> texture{tx_plastico}} box{ <2.7,0,0>, <3,0.1,1> texture{tx_plastico}} } #declare piso = box{ <-9.8,0.2,-0.5>, <9.8,4.8,0.1> texture{ tx_plastico }} #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro painas (texto, transx, transy, transz, rotx, rotz, extra, extra2) union { object{painel translate texture{tx_palmeiras}} text {ttf "couri.ttf" texto 0.2, 0 rotate rotz*z rotate rotx*x translate <3.5+transx-extra2,0.3+transy-extra,2+transz> texture{tx_sp}} } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao texture{ tx_xadrez } } object{ sala texture{tx_vidro}} object{ piso} object{ sala translate <-9.8,0,0> texture{tx_vidro}} painas ("ABCDE", 3.2, 0.2,0, -90, 180,0,0) painas ("Lingua", -7.2, 0.2, 0, -90, 180,0,0) painas ("Bola", 3.2, 4.5,0, 90, 0,0.4,3) painas ("Carro", -7.2, 4.5, 0, 90, 0,0.4,3) } #include "textures.inc" #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 22.0; #declare dir_camera = < -3.00, 5.00, 5.00 >; #declare dist_camera = 20.0; #declare intens_luz = 0.93; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)