// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare roleta = seed(321);

#declare tx_grama =
  texture{
    pigment{ color rgb < 0.15, 0.9, 0.15 > }
    finish{ diffuse 0.7 ambient 0.1 roughness 0.9 }
  }

#declare tx_pele =
  texture{
    pigment{ color rgb < 0.9, 0.8, 0.6 > }
    finish{ diffuse 0.8 ambient 0.1 roughness 0.5 }
  }

#declare tx_calca =
  texture{
    pigment{ color rgb < 0.45, 0.45, 0.65 > }
    finish{ diffuse 0.9 ambient 0.1 roughness 0.1 }
  }

#declare tx_metal =
  texture{
    pigment{ color rgb < 1.00, 0.10, 0.10 > }
    finish{ diffuse 0.7 ambient 0.1 specular 0.5 reflection 0.1 }
  }

#declare tx_metal2 =
  texture{
    pigment{ color rgb < 0.10, 0.10, 1.00 > }
    finish{ diffuse 0.7 ambient 0.1 specular 0.5 reflection 0.1 }
  }

#declare tx_parede =
  texture{
    pigment{ color rgb < 0.95, 1.00, 0.90 > }
    finish{ diffuse 0.9 ambient 0.2 }
  }

#declare tx_farol =
  texture{
    pigment{ color rgb < 0.85, 0.85, 0 > filter 0.30 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.7 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.95, 1.00, 0.90 >, color rgb < 0.05, 0.00, 0.00 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 1.0
  }

#declare raio = 2.000;

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare parede =
  box{ <0, 0, 0>, <2, 35, 7> texture{tx_parede}}

#declare parede2 =
  box{ <0, 0, 0>, <20, 2, 7> texture{tx_parede}}

#declare tapete =
  box{ <0,0,0>, <8,35,0.1> texture{tx_metal}}

#declare pilar =
union{
  cylinder{ <0,0,1.2>, <0,0,1.5>, 0.9 }
  cylinder{ <0,0,0>, <0,0,1.2> , 0.5 }
  texture {tx_parede}
}

#declare coluna =
union{
  cone{ <0,0,6.5>, 1, <0,0,7>, 1.6 }
  cone{ <0,0,6>, 0.7, <0,0,6.5>, 1 }
  cylinder{ <0,0,1.5>, <0,0,6>, 0.7 }
  cone { <0,0,1>, 1.2, <0,0,1.5>, 0.7 }
  cone{ <0,0,0>, 1, <0,0,1> , 1.2 }
  texture {tx_parede}
}

#macro texto(palavra, tamPalavra)
union{
 object{ pilar }
 text {ttf "arial.ttf" palavra 0.7, 0.0 rotate <90,0,90> translate <-0.35,-tamPalavra/4,1.5> pigment{wood} }
}
#end

#include "eixos.inc"

union{
  object{ chao texture{ tx_xadrez } }
  object{ texto("Paralelo",8) translate <-8,-13,0>}
  object{ texto("Transversal",11) translate <-8,-7,0>}
  object{ texto("Baboseira",9) translate <-8,-1,0>}
  object{ texto("Borboleta",9) translate <-8,5,0>}
  object{ texto("Computador",10) translate <-8,11,0>}
  object{ texto("Sururu",6) translate <-8,-12,0> rotate <0,0,180>}
  object{ texto("Paralelepipedo",14) translate <-8,-6,0> rotate <0,0,180>}
  object{ texto("Sistema",7) translate <-8,0,0> rotate <0,0,180>}
  object{ texto("Tupinamba",9) translate <-8,6,0> rotate <0,0,180>}
  object{ texto("Itatiaia",6) translate <-8,12,0> rotate <0,0,180>}
  object{ texto("Roraima",7) translate <-8,12,0> rotate <0,0,90> translate <17,-7,0>}
  object{ texto("Escarpa",7) translate <-8,12,0> rotate <0,0,90> translate <12,-7,0>}
  object{ texto("Piscina",7) translate <-8,12,0> rotate <0,0,90> translate <7,-7,0>}
  object{ tapete translate <-4,-13,0> }
  object{ coluna translate <-6,18,0> }
  object{ coluna translate < 6,18,0> }
  object{ parede translate <10,-20,0> }
  object{ parede translate <-12,-20,0> }
  object{ parede2 translate <-10,-20,0> }
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 30.0;
#declare dir_camera = < -0.10, 7.0, 4.00 >;
#declare dist_camera = 30.0;
#declare intens_luz = 1.30;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)