// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare roleta = seed(321); #declare tx_grama = texture{ pigment{ color rgb < 0.15, 0.9, 0.15 > } finish{ diffuse 0.7 ambient 0.1 roughness 0.9 } } #declare tx_pele = texture{ pigment{ color rgb < 0.9, 0.8, 0.6 > } finish{ diffuse 0.8 ambient 0.1 roughness 0.5 } } #declare tx_calca = texture{ pigment{ color rgb < 0.45, 0.45, 0.65 > } finish{ diffuse 0.9 ambient 0.1 roughness 0.1 } } #declare tx_metal = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.7 ambient 0.1 specular 0.5 reflection 0.1 } } #declare tx_metal2 = texture{ pigment{ color rgb < 0.10, 0.10, 1.00 > } finish{ diffuse 0.7 ambient 0.1 specular 0.5 reflection 0.1 } } #declare tx_parede = texture{ pigment{ color rgb < 0.95, 1.00, 0.90 > } finish{ diffuse 0.9 ambient 0.2 } } #declare tx_farol = texture{ pigment{ color rgb < 0.85, 0.85, 0 > filter 0.30 } finish{ diffuse 0.03 reflection 0.25 ambient 0.7 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.95, 1.00, 0.90 >, color rgb < 0.05, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } #declare raio = 2.000; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare parede = box{ <0, 0, 0>, <2, 35, 7> texture{tx_parede}} #declare parede2 = box{ <0, 0, 0>, <20, 2, 7> texture{tx_parede}} #declare tapete = box{ <0,0,0>, <8,35,0.1> texture{tx_metal}} #declare pilar = union{ cylinder{ <0,0,1.2>, <0,0,1.5>, 0.9 } cylinder{ <0,0,0>, <0,0,1.2> , 0.5 } texture {tx_parede} } #declare coluna = union{ cone{ <0,0,6.5>, 1, <0,0,7>, 1.6 } cone{ <0,0,6>, 0.7, <0,0,6.5>, 1 } cylinder{ <0,0,1.5>, <0,0,6>, 0.7 } cone { <0,0,1>, 1.2, <0,0,1.5>, 0.7 } cone{ <0,0,0>, 1, <0,0,1> , 1.2 } texture {tx_parede} } #macro texto(palavra, tamPalavra) union{ object{ pilar } text {ttf "arial.ttf" palavra 0.7, 0.0 rotate <90,0,90> translate <-0.35,-tamPalavra/4,1.5> pigment{wood} } } #end #include "eixos.inc" union{ object{ chao texture{ tx_xadrez } } object{ texto("Paralelo",8) translate <-8,-13,0>} object{ texto("Transversal",11) translate <-8,-7,0>} object{ texto("Baboseira",9) translate <-8,-1,0>} object{ texto("Borboleta",9) translate <-8,5,0>} object{ texto("Computador",10) translate <-8,11,0>} object{ texto("Sururu",6) translate <-8,-12,0> rotate <0,0,180>} object{ texto("Paralelepipedo",14) translate <-8,-6,0> rotate <0,0,180>} object{ texto("Sistema",7) translate <-8,0,0> rotate <0,0,180>} object{ texto("Tupinamba",9) translate <-8,6,0> rotate <0,0,180>} object{ texto("Itatiaia",6) translate <-8,12,0> rotate <0,0,180>} object{ texto("Roraima",7) translate <-8,12,0> rotate <0,0,90> translate <17,-7,0>} object{ texto("Escarpa",7) translate <-8,12,0> rotate <0,0,90> translate <12,-7,0>} object{ texto("Piscina",7) translate <-8,12,0> rotate <0,0,90> translate <7,-7,0>} object{ tapete translate <-4,-13,0> } object{ coluna translate <-6,18,0> } object{ coluna translate < 6,18,0> } object{ parede translate <10,-20,0> } object{ parede translate <-12,-20,0> } object{ parede2 translate <-10,-20,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < -0.10, 7.0, 4.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.30; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)