// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "camlight.inc" #include "colors.inc" #include "stones.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_cinza = texture{ pigment{ color rgb < 0.80, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb < 0.80, 0.80, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_granito = texture{ pigment{ granite } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_marmore = texture{ pigment{ marble } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro texto(tx, fonte, profundidade, espacamento, textura) text { ttf fonte tx profundidade, espacamento texture{textura} rotate 90*x+180*z } #end #declare texto_fp = merge { object{texto("Fernando", "arial.ttf", .5, 0, tx_amarelo) translate<0,0,1>} object{texto("Pessoa", "arial.ttf", .5, 0, tx_vermelho) translate -.5*x} } #declare fp = merge { object {texto_fp translate 1.5*z+2*x} box{<-4,-2,0>,<4,2,1> texture{tx_marmore}} } #declare texto_cl = merge { object{texto("Clarice", "verdana.ttf", .5, 0, tx_cinza) translate<0,0,1>} object{texto("Lispector", "verdana.ttf", .5, 0, tx_fosca) translate .5*x} } #declare cl = merge { object {texto_cl translate 1.5*z+2*x} cylinder{<0,0,0>,<0,0,1> 4 texture{tx_granito}} } #declare texto_saram = object { texto("Saramago", "verdana.ttf", .5, 0, tx_granito) translate<0,0,1> } #declare saram_cone = cone{ <0,0,0>, 1 ,<0,0,1> 0 pigment { julia <0.353, 0.288>, 30 interior 1, 1 color_map { [0 rgb 0] [0.2 rgb x] [0.4 rgb x+y] [1 rgb 1] [1 rgb 0] } } } #declare saram = merge { object {texto_saram translate <2,5,1.5>} object {saram_cone translate -2*x} object {saram_cone translate 2*x} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{chao texture{tx_xadrez}} object{fp translate-8*y rotate 45*z} object{cl translate -8*y rotate -45*z} object{saram} } #declare centro_cena = < -2.00, 0.00, 1.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 0.00, 20.00, 5.00 >; #declare dist_camera = 25.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)