// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_escada =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_assento =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_pele =
texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare White_Wood =
pigment {
    wood
    turbulence 0.6
    color_map {
        [0.0 rgb <0.93, 0.71, 0.53>]
        [0.8 rgb <0.98, 0.81, 0.60>]
        [0.8 rgb <0.60, 0.33, 0.27>]
        [1.0 rgb <0.70, 0.60, 0.23>]
    }
}

#declare P_Chrome1   = color rgb <0.20, 0.20, 0.20>;

#declare F_MetalA  =
finish {
    ambient 0.35
    brilliance 2
    diffuse 0.3
    metallic
    specular 0.80
    roughness 1/20
    reflection 0.1
}

#declare T_Chrome_1A = texture { pigment { P_Chrome1 } finish { F_MetalA  } }

#include "eixos.inc"

union{
   object{ eixos(3.00) }

   object{ box{ <0,0,0> <8,8,.2> translate <-2,-1,0> } texture{ White_Wood } }

   object{
      union{
         object{ box{ <0,0,0> <.1,-1,2.5> texture{ tx_escada } rotate 90*z } }
         text{ttf "arial.ttf" "ABC" 0.1 0.0 rotate <90,-90,180> translate <.15,.2,.3> texture{ tx_pele } }
      }
      translate <3,.8,0>
   }

   box{ <0,0,0> <.2,2.5,2.3> texture{ tx_pele } translate <-.2,2,0> }
   object{
      union{
         box{ <0,0,0> <.1,6,1.2> texture{ tx_pele } }
         text{ttf "arial.ttf" "Tudo vale a pena" 0.1 0.0 rotate <90,0,90> translate <.15,0,1.3> scale .5 texture{ tx_escada } }
         text{ttf "arial.ttf" "Se a alma nao e' pequena" 0.1 0.0 rotate <90,0,90> translate <.15,0,.3> scale .5 texture{ tx_escada } }
      } translate <0,0,2>
   }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, -1.00 >;
#declare raio_cena = 10.0;
#declare dir_camera = < 1.00, 1.00, 2.00 >;
#declare dist_camera = 10.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)