// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.02 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2 } #declare arquibancada = texture{ pigment{ color rgb < 0, 1, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_escada = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_pele = texture{ pigment{ color rgb < 1.00, 0.721, 0.513 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_camisa_1 = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_camisa_2 = texture{ pigment{ checker color rgb < 0, 0, 0 >, color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.15 } #declare tx_cadeira = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_grama = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #macro piso(Tamanho, Largura) box{ <0,0,-1>, } texture {tx_xadrez} #end #macro estatua (texto) union{ union { cone{<0,0,0>, 2, <0, 0 ,4> , 1.5 texture {White_Marble} } box{<-2, 2, 4>, <2,-2, 5> texture{Pine_Wood} } } text{ttf "arial.ttf" texto , 0.1, 0.0 translate <-1.5, 3.5,2> rotate <90, 0, 180> scale 1.2 texture {White_Marble}} } #end // Aqui está a cena, finalmente: union { /* */ object{estatua("Portugues") translate <3,3,0>} object{estatua("MC930A") translate <9,9,0>} object{estatua("Museu") translate <3,14,0>} object{piso(30, 30)} } #include "eixos.inc" #include "camlight.inc" #declare centro_cena = < 6.00, 12.00, 1.00 >; #declare raio_cena = 15; //40.0; #declare dir_camera = <4 ,15, 5>; //< 30, 12, 25.00 >; #declare dist_camera = 20; //40.0; #declare intens_luz = 1.50; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)