// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.10, 1.00, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_branco = texture{ pigment{ color rgb < 1.0, 1.0, 1.0 > } finish{ diffuse 0.2 ambient 0.6 } } #declare tx_preto = texture{ pigment{ color rgb < 0.0, 0.00, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } #declare torcedorA = union { cone { < 0 , 0, 2 >,0.1 < 0 ,0 , 0.5 >, 0.3 texture{ tx_plastico } } sphere{ <0,0,2.35>, 0.35 texture{tx_fosca} } cylinder{ < 0, 0, 1.5 >, < 0.5, 0, 1.2 >, 0.10 texture{ tx_fosca } } cylinder{ < 0, 0, 1.5 >, < -0.5, 0, 1.2 >, 0.10 texture{ tx_fosca } } cylinder{ < 0.2, 0, 0.5 >, < 0.25, 0, 0 >, 0.10 texture{ tx_fosca } } cylinder{ < -0.2, 0, 0.5 >, < -0.25, 0, 0 >, 0.10 texture{ tx_fosca } } } #declare cadeira = union { box {<0,0,0>, <0.4,0.4,0.1> texture{tx_branco}} box {<0,0,0>, <-0.1,0.4,0.5> texture{tx_branco}} } #macro escada(n,largura) union { #declare i=0; #while (i, } #declare i=i+0.5; #end } #end #declare prateleiraCilindro = union { cylinder{ < 0, 0, 0 >, < 0, 0, 1 >, 0.7 } } #declare prateleiraReta = union { box { <0,0,0>,<0.5,0.5,1> } } #declare chao = union { box{ <-5,-2.5,0>, <+5,+2.5,0> } } #declare parede = union { box{ <-5 ,-2.5,0>, <+5,-2.5,3> texture{ tx_fosca } } } #declare parede2 = union { box{ <-5 ,-2.5,0>, <-5,2.5,3> texture{ tx_fosca } } } #include "eixos.inc" union{ object{ chao translate < 0,0,0 > texture{tx_xadrez}} object{ chao translate < -1,-1,-2 > texture{tx_verde} scale 5 } object{ parede translate < 0,0,0 > } object{ parede2 translate < 0,0,0 > } text {ttf "arial.ttf" "Museu da Lingua Portuguesa" 0.1, 0 texture{tx_vermelho} rotate <90,0,180> translate<+7.5,-4.2,2.5> scale 0.6} object {prateleiraCilindro translate <1,1,0> texture{ tx_branco} } object {prateleiraReta translate <-5,-2.5,0> texture{ tx_branco} } text {ttf "arial.ttf" "Futurismo" 0.1, 0 texture{ Starfield} rotate <90,0,150> scale 0.4 translate<1.8,0.6,1> } object { escada(3,1.4) translate< -1,+5.0,-1.7> texture{tx_fosca} } box { <-4.98,-1,0>, <-4.98,1,2> texture{ Dark_Green_Glass }} text {ttf "arial.ttf" "MC930" 0.1, 0 texture{ tx_verde} rotate <90,0,90> scale 0.4 translate<-4.98,-0.6,1> } text {ttf "arial.ttf" "OI" 0.1, 0 texture{ Ruby_Glass} rotate <90,0,150> scale 0.4 translate<-4.6,-2.4,1> } } #include "camlight.inc" #declare centro_cena = < 0.00,-1.00, 0.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 5.00, 5.00, 4.00 >; #declare dist_camera = 13.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)