// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_texto = texture{ pigment{ color rgb < 1, 0.75, 0.85 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pedestal = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_tapete = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_piso = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 1.000; // Partes da cena: #declare chao = box{ <+8,15,-0.15>, <0,0,0.0> texture{ tx_piso } } #declare parede = box{ <+0.15,0,0.00>, <-0.15,15,5> texture{ tx_piso } } #declare parede2 = box{ <+0.15,0,0.00>, <-0.15,8,5> texture{ tx_piso } } #declare tapete = box{ <+1,0,0>, <-1,+13,0.15> texture{ tx_tapete } } #declare tronco = box{ < 0.5, 0.5, 0.15 >, < -0.5, -0.5, 2 > texture{ tx_pedestal } } #declare base = box{ < 1, 1, 0 >, < -1, -1, 0.15 > texture{ tx_pedestal } } #declare pedestal = union { object { tronco translate <0,0,0>} object { base translate <0,0,0>} object { base translate <0,0,2>} } #declare roleta = seed(315); #macro obra (texto, largura, tx_random) union { text {ttf "arial.ttf" texto largura, 0.0 texture{ tx_random } } } #end #include "eixos.inc" // Aqui está a cena, finalmente: union { // object{ eixos(3.00) } object {obra ("Folclore", 0.2, tx_texto) rotate 90*x rotate 90*z translate <0,-1.5,2.25>} object { pedestal translate <0, 0.5, 0 >} object {obra ("Refletir", 0.4, tx_texto) rotate 90*x rotate 90*z translate <0,2.5,2.25>} object { pedestal translate <0, 4, 0 >} object {obra ("Bem", 0.4, tx_texto) rotate 90*x rotate 90*z translate <0,6.45,3.25>} object {obra ("Vindo", 0.4, tx_texto) rotate 90*x rotate 90*z translate <0,6.25,2.25>} object { pedestal translate <0, 7.5, 0 >} object {obra ("Aprecie", 0.4, tx_texto) rotate 90*x rotate 90*z translate <0,9.5,2.5>} object { pedestal translate <0, 11, 0 >} object { tapete translate <3, -0.5, 0 >} object { chao translate <-2, -2, 0 >} object { parede translate <-2, -2, 0 >} object { parede2 rotate 90*z translate <6, -2, 0 >} scale (0.65) translate <0,-3,0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = <15.00, 10.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)