// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_texto =
  texture{
    pigment{ color rgb < 1, 0.75, 0.85 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_pedestal =
  texture{
    pigment{ color rgb < 1, 1, 1 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_tapete =
  texture{
    pigment{ color rgb < 1, 0, 0 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_piso =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 1.000;

#declare chao =
  box{ <+8,15,-0.15>, <0,0,0.0>
  texture{ tx_piso }
}

#declare parede =
  box{ <+0.15,0,0.00>, <-0.15,15,5>
  texture{ tx_piso }
}

#declare parede2 =
  box{ <+0.15,0,0.00>, <-0.15,8,5>
  texture{ tx_piso }
}

#declare tapete =
  box{ <+1,0,0>, <-1,+13,0.15>
  texture{ tx_tapete }
}

#declare tronco =
  box{ < 0.5, 0.5, 0.15 >,  < -0.5,  -0.5, 2  >
   texture{ tx_pedestal }
}

#declare base =
  box{
    < 1, 1, 0 >,  < -1, -1, 0.15 >
    texture{ tx_pedestal }
  }

#declare pedestal = union {

object {  tronco translate <0,0,0>}
object {  base translate <0,0,0>}
object {  base translate <0,0,2>}

}

#declare roleta = seed(315);

#macro obra (texto, largura, tx_random)
  union {
     text  {ttf "arial.ttf" texto largura, 0.0
              texture{ tx_random }
      }

  }

#end

#include "eixos.inc"

union {

    object {obra ("Folclore", 0.2, tx_texto)  rotate 90*x rotate 90*z translate <0,-1.5,2.25>}

    object { pedestal  translate <0, 0.5, 0 >}

   object {obra ("Refletir", 0.4, tx_texto)  rotate 90*x rotate 90*z translate <0,2.5,2.25>}

    object { pedestal  translate <0, 4, 0 >}

    object {obra ("Bem", 0.4, tx_texto)  rotate 90*x rotate 90*z translate <0,6.45,3.25>}
    object {obra ("Vindo", 0.4, tx_texto)  rotate 90*x rotate 90*z translate <0,6.25,2.25>}

    object { pedestal  translate <0, 7.5, 0 >}

    object {obra ("Aprecie", 0.4, tx_texto)  rotate 90*x rotate 90*z translate <0,9.5,2.5>}

    object { pedestal  translate <0, 11, 0 >}

    object { tapete  translate <3, -0.5, 0 >}

    object { chao  translate <-2, -2, 0 >}

    object { parede  translate <-2, -2, 0 >}

    object { parede2 rotate 90*z  translate <6, -2, 0 >}

    scale (0.65)

    translate <0,-3,0>

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 10.0;
#declare dir_camera = <15.00, 10.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)