// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_origem = texture{ pigment{ color rgb < 1.0, 0.00, 0.00 > } finish{ diffuse 0.1 ambient 0.9 } } #declare tx_marmore = PinkAlabaster #declare tx_letra = Chrome_Metal // ====================================================================== #declare un = 2.0; #declare firstSeed = seed(6031769); #macro charBloco(_tx_bloco, _tx_letra) object{ union{ object{ box{ <-0.5,-0.5,0>, <0.5,0.5,0.5> } texture {_tx_bloco} } object{ text{ ttf "arial.ttf" chr(mod((rand(firstSeed) * 1000),(125-32))+32) 0.02, 0.0 } translate <-0.4, -0.25 , 0.5> texture {_tx_letra} } } } #end #macro linhaBloco(tam ,_tx_bloco, _tx_letra) union{ #declare i = 0; #while (i < tam) object{charBloco(_tx_bloco, _tx_letra) translate < i*1 - tam*0.5 + 0.25,0,0>} #declare i = i+1; #end } #end #macro bloco(tam_l, tam_c ,_tx_bloco, _tx_letra) union{ #declare j = 0; #while (j < tam_l) object{linhaBloco(tam_c, _tx_bloco, _tx_letra) translate <0, j*1 - tam_l*0.5 + 0.25,0>} #declare j = j+1; #end } #end // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // Aqui está a cena, finalmente: #declare pedestalBase = union{ box{ <-3,-3,0>, <+3,+3,1> } cylinder{ <0,0,1>, <0,0,5>, 1 } } #declare pedestalCompleto1 = union{ object{ pedestalBase texture {tx_marmore} } object{ bloco(7, 5, tx_marmore, tx_letra) rotate <30,0,0> translate <0,0,5> } } #declare pedestalCompleto2 = union{ object{ pedestalBase texture {tx_marmore} } object{ bloco(4, 8, tx_marmore, tx_letra) rotate <90,0,0> translate <0,0,7> } } union{ object{ chao texture{tx_chao} translate < 0,0,-0.01 >} sphere{ < 0,0,0>, 0.1 texture { tx_origem }} object{ pedestalCompleto1 rotate <0,0,180> translate <5,0,0>} object{ pedestalCompleto2 rotate <0,0,180> translate <-10,0,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 25.0; #declare dir_camera = < 5.00, 15.00, 10 >; //#declare dir_camera = < 1.00, 15.00, 3 >; //#declare dir_camera = < 15.00, 1.00, 3 >; //#declare dir_camera = < 1.00, 15.00, 10 >; //#declare dir_camera = < 15.00, 1.00, 10 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)