// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho= texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_enconsto = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco= texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare piso = union{ box {<0,0,0>,<20,20,1> texture{tx_fosca}} } #declare pedestal = union { box{ <0,0,0>,<2,2,2>texture{tx_branco}} box{ <0,0,7>,<2,2,7.5>texture{tx_branco}} cylinder{ <1,1,1>,<1,1,7>,1 texture{tx_branco}} } #declare parede = union{ box {<0,20,0>,<0.1,0,10> texture{tx_vidro}} } #declare texto = union { text {ttf "arial.ttf" "texto1" 0.5, 0 texture{tx_azul}} } #declare texto2 = union { text {ttf "arial.ttf" "texto2" 0.5, 0 texture{tx_vermelho}} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{piso} object{pedestal translate<10,0,0>} object{pedestal translate<1,9,0>} object{pedestal translate<10,9,0>} object{pedestal translate<18,18,0>} object{parede} object{parede rotate -90*z} object{parede translate<20,0,0>} object{parede translate<20,-20,0> rotate 90*z} object{texto translate<-12,-2,8> rotate 180*x rotate 180*y } object{texto2 translate<-12,-10.5,8> rotate 180*x rotate 180*y } } #include "camlight.inc" #declare centro_cena = < -15, 24, 26.00 >; #declare raio_cena = 20.0; #declare dir_camera = < -40, 10, 30 >; #declare dist_camera = 40.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)