// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

#macro quadro(tt)

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare ctt = cos(2*pi*tt);

#declare stt = sin(2*pi*tt);

#declare tinta_A =
  texture {
    pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare bola =
  sphere {
    < 0.00, 0.00, 0.00 >, 2.00
    texture { tinta_A }
  }

#declare olho =
  sphere {
    < 1.20, 1.20, 1.00 >, 0.30
    texture { tinta_A }
     }

 #declare olho2 =
  sphere {
    < 1.20, -1.20, 1.00 >, 0.30
    texture { tinta_A }
     }

#declare bico =
  cone {
    < 2.0, 0.00, -0.50 >, 0.2,
    < 3.4, 0.00, -0.50 >,0
    texture { tinta_B }
  }

#declare asa1 =
  cylinder {
    < 0.0, +2.00, 0.00 >,
    < +0.00, 4.3, 0.00 >,
    0.5
    texture { tinta_B }
  }

  #declare asa2 =
  cylinder {
    < 0.0, -2.0, 0.00 >,
    < +0.00, -4.3, 0.00 >,
    0.5
    texture { tinta_B }
  }

  union {
    object { bola translate <0,0,sin(2*pi*tt)>}
    object { olho translate <0,0,sin(2*pi*tt)>}
    object { olho2 translate <0,0,sin(2*pi*tt)>}
    object { bico translate <0,0,sin(2*pi*tt)>}
    object { asa1 rotate <37*sin(2*pi*tt),0,0>}
    object { asa2 rotate <-37*sin(2*pi*tt),0,0>}
  }

#end

quadro(clock)

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_loc = <8.00,4.00,2.00>
// #local cam_vec = <8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)