// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare olho = sphere { < 1.20, 1.20, 1.00 >, 0.30 texture { tinta_A } } #declare olho2 = sphere { < 1.20, -1.20, 1.00 >, 0.30 texture { tinta_A } } #declare bico = cone { < 2.0, 0.00, -0.50 >, 0.2, < 3.4, 0.00, -0.50 >,0 texture { tinta_B } } #declare asa1 = cylinder { < 0.0, +2.00, 0.00 >, < +0.00, 4.3, 0.00 >, 0.5 texture { tinta_B } } #declare asa2 = cylinder { < 0.0, -2.0, 0.00 >, < +0.00, -4.3, 0.00 >, 0.5 texture { tinta_B } } union { object { bola translate <0,0,sin(2*pi*tt)>} object { olho translate <0,0,sin(2*pi*tt)>} object { olho2 translate <0,0,sin(2*pi*tt)>} object { bico translate <0,0,sin(2*pi*tt)>} object { asa1 rotate <37*sin(2*pi*tt),0,0>} object { asa2 rotate <-37*sin(2*pi*tt),0,0>} } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)