// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.1, 0.80, 0.95> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.30, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca = sphere { < 0.00, 0.00, 2 >, .75 texture { tinta_A } } #declare corpo = cone { < 0.00, 0.00, 0.00 >, 1 < 0.0, 0.00, +2.00 >, 0.5 texture { tinta_C } } #declare asa = cone { < 0, 0, 1.00 >, 0.5 < 0, 2.00, (1.00+stt) >, 0.25 texture { tinta_B } } difference { union { object { cabeca translate <0,stt,ctt>} object { corpo translate <0,stt,ctt>} object { asa translate <0,stt,ctt>} object { asa rotate 180*z translate <0,stt,ctt>} } } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_loc = <8.00,4.00,4.00> // #local cam_vec = (<8.00,4.00,4.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,5.189,<10,10,10>,9.434,z,1.2)