// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare marca = text {ttf "arial.ttf" "marca" 1.00, 0.0 texture{tinta_A} rotate<90,0,90> translate<0,-1.2,0> } #declare asa = intersection { box { <0,0,0>,<2.51,1.01,0.11> } cone { <0,0.5,0.05>, 0, <2.5,0.5,0.05>, 0.5 } rotate <0,40*sin(4*pi*clock),90> } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.5 + 0.3*stt texture { tinta_B } } union { object { asa texture { tinta_A } translate <1,1.45,0.25> } object { asa texture { tinta_A } rotate <180,180,0> translate <0,-1.25,0.25> } object { marca } translate < 0,0,sin(2*pi*clock) > rotate < 360*pow(sin(pi/2*clock),4),0,0 > } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <10.0,0.10,5.0> // #local cam_vec = <10.0,0.10,5.0> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,6.150,<10,10,10>,11.181,z,1.2)