// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_B } } object{ union { union { //cabeca object { bola scale .7 translate <0,0,1> } //cranio object { bola scale .15 translate <-.4,1.4,1.2> } //olhos object { bola scale .15 translate <+.4,1.4,1.2> } //olhos object { cone { <0,1.3,.7> .2 <0,2.5,.7> 0 } } //nariz } #declare alfa=-2*pi*tt; #declare beta=2*sin(1+pi/2 * (4*tt)); #declare R=2.3; union { object { bola } //tronco object { cylinder { <1,.7,1> <3,.9,1.5+beta> .5 } } //braco1 object { cylinder { <-1,.7,1> <-3,.9,1.5+beta> .5 } } //braco2 scale 1.5 translate <0,-1.5,-2.5> } } texture {tinta_B } scale .5 translate <0,R*cos(alfa),R*sin(alfa)> } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)