// Last edited on 2010-12-15 18:37:19 by stolfilocal // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare wingtt = cos(10*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare logo = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_B } } #declare bola = cylinder { < -1.00, 0.00, 0.00 >, <1, 0, 0> 2.00 texture { tinta_B } } #declare asa = box {<0,0,0>, <1, 3.5, 1> texture{tinta_B} } #declare texto = text {ttf "arial.ttf" "W" 0.5, 0 rotate 90*z rotate 90*y} #declare raio_giro = 6; union { object { logo } object {asa rotate 30*x*wingtt translate<0,1,0>} object {asa rotate 180*z rotate -30*x*wingtt translate<1,-1,0> } object {texto} translate } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,0,4.0> // #local cam_vec = <8.00,0,4.0> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,12.0,<10,10,10>,20.0,z,1.2)