// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare logotipo = text{ttf "arial.ttf" "Pedro" , 0.5, 0.0 rotate <90, 0, 110> scale 1.2 texture {White_Marble}} #declare asa = box{ <0,0,0> <0.5, 2, 0.2> rotate <40*sin(3*2*pi*clock), 0, 0> } #declare asa2 = object {asa scale<1,-1,1>} #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare logo = union{ object {logotipo} object {asa2 rotate 20*z translate <0 ,-0, 0> texture {tinta_B} } object {asa rotate 20*z translate <-1.5, 2.7, 0> texture {tinta_B}} translate <0, 2*sin(4*pi*clock), 0> } object{logo translate <0,-3, 0>} #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)