// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

#include "textures.inc"
#macro quadro(tt)

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare ctt = cos(2*pi*tt);

#declare stt = sin(2*pi*tt);

#declare logotipo =
        text{ttf "arial.ttf" "Pedro" , 0.5, 0.0  rotate <90, 0, 110>  scale 1.2 texture {White_Marble}}

#declare asa =

        box{ <0,0,0>
             <0.5, 2, 0.2>
             rotate <40*sin(3*2*pi*clock), 0, 0>
        }

#declare asa2 =
        object {asa scale<1,-1,1>}

#declare tinta_A =
  texture {
    pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare logo =
        union{
                object {logotipo}
                object {asa2 rotate 20*z translate <0 ,-0, 0> texture {tinta_B} }
                object {asa rotate 20*z translate <-1.5, 2.7, 0> texture {tinta_B}}
                translate <0, 2*sin(4*pi*clock), 0>
        }

        object{logo translate <0,-3, 0>}

#end

quadro(clock)

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_loc = <8.00,4.00,2.00>
// #local cam_vec = <8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)