// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.4 specular 0.5 roughness 0.505 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.8 ambient 0.4 } } #declare tx_farol = texture{ pigment{ color rgb < 1.00, 0.90, 0.10 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.9*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare corpo = union{ cylinder{ <0,3,0>,<0,0,0>,1 texture{tx_plastico}} sphere{ <0,3.8,0>,0.8 texture{tx_plastico}} sphere{ <0,0,-0.8>,0.15 rotate<45,25,0> translate<0,3.8,0> texture{ pigment{ color rgb < 0.95, 0.15, 0.15 >} finish{ diffuse 0.83 ambient 0.82}}} sphere{ <0,0,-0.8>,0.15 rotate<45,-25,0> translate<0,3.8,0> texture{ pigment{ color rgb < 0.95, 0.15, 0.15 >} finish{ diffuse 0.83 ambient 0.82}}} cone{<0,0.7,0>,0.25 <0,1.1,0>,0 rotate<-5,0,25> translate<0,3.8,0> texture{tx_plastico}} cone{<0,0.7,0>,0.25 <0,1.1,0>,0 rotate<-5,0,-25> translate<0,3.8,0> texture{tx_plastico}} } #declare asa = union{ difference{ box{<1,0,0>,<4,3,0.2> texture{tx_plastico}} box{<-1,-1,-1>,<1,1,1> rotate<0,0,45> texture{tx_plastico} translate<4.6,1,0>} box{<-1,-1,-1>,<1,1,1> rotate<0,0,45> texture{tx_plastico} translate<4.6,2,0>} } rotate<0,40*cos(6*2*pi*clock),0> } #declare asa2 = object{asa scale<-1,1,1>} #declare coisa = union{ object{corpo} object{asa} object{asa2} translate<0,0,3*cos(2*pi*clock)> } union{ object{coisa rotate<20,0,20>} } #include "camlight.inc" #declare centro_cena = < 00.00,0, 0.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 0.01, 10.01,2.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)