// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_vermelho= texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco= texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = sin(2*pi*tt); #declare att = cos(2*pi*tt); #declare stt = 45*sin(3*2*pi*tt); #declare logo = union{ box { <0,0,0>,<4,2,1> texture{tx_vidro}} text{ ttf "arial.ttf" "REGIS" 0.5, 0 texture{tx_vermelho}} box { <0,0.3,0.3> , <2,1.7,0.5> rotate -stt*y translate<3.5,0,0> texture{tx_branco}} box { <0,0.3,0.3> , <-2,1.7,0.5> rotate stt*y translate<0.5,0,0> texture{tx_branco}} } #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } union { object { logo } translate 3*ctt*x translate 3*att*z } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <2.00,-5.00,0.00> // #local cam_loc = <-1.00,10.00,2.00> // #local cam_vec = (<-1.00,10.00,2.00>-<2.00,-5.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<2.00,-5.00,0.00>,8.485,<10,10,10>,15.427,z,1.2)