// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_preto = texture{ pigment{ color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_rosa = texture{ pigment{ color rgb < 1, 0.4, 0.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_pele = texture{ pigment{ color rgb < 1, 0.72, 0.51 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_verde = texture{ pigment{ color rgb < 0.49, 0.99 , 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_escada = texture{ pigment{ color rgb < .5,.6,.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb <1,1,0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } background{ color rgb < 0.75, 0.80, 0.85 > } #include "eixos.inc" #declare asa1 = union{ box{ <0.4,0,-0.1>,<-0.4,0.8,0.1> } rotate 30*sin(4*pi*clock)*x } #declare asa2 = union{ box{ <0.4,0,-0.1>,<-0.4,-0.8,0.1> } rotate -30*sin(4*pi*clock)*x } #declare simbolo = union{ difference{ cylinder { <0.2,0,0>, <-0.2,0,0>, 1 } cylinder { <0.31,0,0>, <-0.31,0,0>, 0.8 } } intersection{ cylinder { <0.201,0,0>, <-0.201,0,0>, 0.8 } text {ttf "arial.ttf" "T" 0.4,0.0 rotate z*90 rotate 90*y scale 2.2 translate <-0.3,-0.6,-1> } } object { asa1 translate <0,1,0>} object { asa2 translate <0,-1,0>} texture { tx_branco } } union { object {simbolo rotate 180*sin(pi*clock)*z } translate } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)