// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro logotipo(angulo) #declare tinta_A = texture { pigment { color rgb < 0.55, 0.80, 0.55 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare letra = union{ difference { box{ <-0.1, 0, 0.9>, <0.1, 1, 1.2> texture{tinta_A}} text{ ttf "arial.ttf" "DIRSO" 0.4 0.0 scale<0.3, 0.3, 1> rotate<0, 0, 90> rotate<0, 90, 0> translate<-0.15,0.04,0.95> } } } #declare asa = intersection{ box{<0.25,0,0.05>,<-0.25,1,-0.05>} cone{ <0,0,0>, 0.5, <0,1,0>, 0.1} } union { object{ asa texture{tinta_B} rotate angulo*x} object{ asa rotate angulo*x scale<0,-1,0> translate<0,-2,0> texture{tinta_B} } object{ letra translate<0,-1,-1> scale<2,2,2>} } #end #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare ctt4 = cos(6*pi*tt); #declare stt = sin(2*pi*tt); object { logotipo(-30*ctt4) scale<2,2,2> translate<0,ctt,2*stt>} #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <-12.00,0.00,0.00> // #local cam_vec = <-12.00,0.00,0.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,6.600,<10,10,10>,12.000,z,1.2)