// Last edited on 2010-12-15 19:05:29 by stolfilocal // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare angCoxa = abs(40*sin(2*pi*tt)); #declare angAnte = -abs(80*sin(2*pi*tt)); #declare angPe = abs(40*sin(2*pi*tt)); #macro interpola(ta, va, tb, vb, tt) #local s = (tt-ta)/(tb-ta); ((1-s)*va + s*vb) #end #declare t0 = 0.000; #declare t1 = 0.250; #declare t2 = 0.500; #declare t3 = 0.750; #declare t4 = 1.000; #declare v0 = 0.0; #declare v1 = -2; #declare v2 = 0; #declare v3 = 2; #declare v4 = 0; #if((tt >= t0) & (tt <= t1)) #declare trans = interpola(t0, v0 ,t1, v1, tt); #end #if((tt >= t1) & (tt <= t2)) #declare trans = interpola(t1, v1, t2, v2, tt); #end #if((tt >= t2) & (tt <= t3)) #declare trans = interpola(t2, v2, t3, v3, tt); #end #if((tt >= t3) & (tt <= t4)) #declare trans = interpola(t3, v3, t4, v4, tt); #end #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.0, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_amarelo = texture{ pigment{ color rgb < 1.00, 1.0, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #macro pe() union{ box{ < 0, 0, 0 > < -1, -1, -0.2 > texture { tx_amarelo } } } #end #macro anteperna(ang1) union{ object{ cylinder{ < 0, 0, 0 > < 0, 0, -2 > 0.35 texture { tx_vermelho } } } object{ pe() rotate ang1*y translate <0,0.35,-2>} } #end #macro coxa(ang1, ang2) union{ object{ anteperna(ang1) rotate ang2*y translate -1*z} object{ cylinder{ < 0, 0, 0 > < 0, 0, -1 > 0.35 texture { tx_vermelho } } } } #end #macro chassis(ang1, ang2, ang3) union{ object{coxa(ang1,ang2) rotate ang3*y translate <-2,-2,-1>} object{coxa(ang1,ang2) rotate ang3*y translate <2,2,-1>} object{coxa(ang1,ang2) rotate ang3*y translate <2,-2,-1>} object{coxa(ang1,ang2) rotate ang3*y translate <-2,2,-1>} object{ box{ < -2, -2, 0 > < 2, 2, -1 > texture { tx_amarelo } } } } #end #macro animal(ang1,ang2,ang3,trans) union{ object{ chassis(ang1, ang2, ang3) translate trans*z } } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ animal(angCoxa,angAnte,angPe, trans) translate 2*z} } #end //fim da macro quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)