// Last edited on 2010-12-15 21:21:11 by stolfilocal // Processed by remove-cam-lights #macro quadro(tt) #declare tx_violet = texture{ pigment{ color rgb < 0.54, 0.17, 0.88 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_yellow = texture{ pigment{ color rgb < 1.0, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0.0, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb < 0.0, 0.0, 1.0 > } finish{ diffuse 0.9 ambient 0.1 } } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare angCorpo = abs(45*sin(2*pi*tt)); #declare angCoxa = -abs(80*sin(2*pi*tt)); #declare angPeh = abs(40*sin(2*pi*tt)); #macro interpola(ta, va, tb, vb, tt) #local s = (tt-ta)/(tb-ta); ((1-s)*va + s + vb) #end #declare t0=0.000; #declare t1=0.250; #declare t2=0.500; #declare t3=0.750; #declare t4=1.000; #declare alfa0 = 0; #declare alfa1 = 45; #declare alfa2 = 45; #declare alfa3 = 0; #declare alfa4 = 0; #declare beta0 = 0; #declare beta1 = -80; #declare beta2 = -80; #declare beta3 = 0; #declare beta4 = 0; #declare gama0 = 0; #declare gama1 = 40; #declare gama2 = 40; #declare gama3 = -30; #declare gama4 = -30; #declare trans0 = -4; #declare trans1 = -4; #declare trans2 = 0; #declare trans3 = 4; #declare trans4 = 8; #declare h0 = 0; #declare h1 = 1; #declare h2 = 2; #declare h3 = 1; #declare h4 = 0; #if((tt >= t0) & (tt <= t1)) #declare alfa = interpola(t0,alfa0,t1,alfa1,tt); #declare beta = interpola(t0,beta0,t1,beta1,tt); #declare gama = interpola(t0,gama0,t1,gama1,tt); #declare trans = interpola(t0,trans0,t1,trans1,tt); #declare h = interpola(t0,h0,t1,h1,tt); #end #if((tt >= t1) & (tt <= t2)) #declare alfa = interpola(t1,alfa1,t2,alfa2,tt); #declare beta = interpola(t1,beta1,t2,beta2,tt); #declare gama = interpola(t1,gama1,t2,gama2,tt); #declare trans = interpola(t1,trans1,t2,trans2,tt); #declare h = interpola(t1,h1,t2,h2,tt); #end #if((tt >= t2) & (tt <= t3)) #declare alfa = interpola(t2,alfa2,t3,alfa3,tt); #declare beta = interpola(t2,beta2,t3,beta3,tt); #declare gama = interpola(t2,gama2,t3,gama3,tt); #declare trans = interpola(t2,trans2,t3,trans3,tt); #declare h = interpola(t2,h2,t3,h3,tt); #end #if((tt >= t3) & (tt <= t4)) #declare alfa = interpola(t3,alfa3,t4,alfa4,tt); #declare beta = interpola(t3,beta3,t4,beta4,tt); #declare gama = interpola(t3,gama3,t4,gama4,tt); #declare trans = interpola(t3,trans3,t4,trans4,tt); #declare h = interpola(t3,h3,t4,h4,tt); #end #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare chassis = box{ <2,-2, 2>, <-2,2,3> texture {tx_violet} } #declare coxa = cone{ <0,0,0> , 0.5 <0,0,-2>, 0.5 texture{ tx_yellow } } #declare canela = cone{ <0,0,0> , 0.5 <0,0,-2>, 0.5 texture{ tx_blue } } #macro carro(alfa, beta, gama) union{ object{ chassis } object{ perna(beta, gama) rotate translate 2*z } } #end #macro perna(beta, gama) union{ object{coxa } object{ anteperna(gama) rotate translate -2*z} } #end #macro anteperna(gama) union{ object{ canela } object{ peh() rotate translate -2*z} } #end #macro peh() union{ box{ <-1,-0.5,0>, <1,1.5,-0.5> texture{ tx_green } } } #end object{ carro(angCorpo,angCoxa,angPeh) translate <0,0,0> } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)