// Last edited on 2010-12-16 00:40:53 by stolfilocal // Processed by remove-cam-lights #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_vermelho= texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco= texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = sin(2*pi*tt); #declare att = cos(4*2*pi*tt); #declare stt = 45*sin(3*2*pi*tt); #macro pe() box{ <-1,-0.4,-1> , <4,0.4,2> texture{tx_branco} } #end #macro canela(ape) union{ cylinder{<0,0,0>,<0,-5,0>,1 texture{tx_branco} } sphere {<0,-4,0>,1 texture{tx_vermelho}} object { pe() rotate ape*z translate -5*y } } #end #macro coxa(ape,acanela) union{ cylinder{<0,0,0>,<0,-8,0>,1 texture{tx_branco}} sphere {<0,-7,0>,1 texture{tx_vermelho}} object{ canela(ape) rotate acanela*z translate -8*y} } #end #macro perna(ape,acanela,acoxa) union{ cylinder{<0,0,0>,<0,-10,0>,1 texture{tx_branco}} sphere {<0,-9,0>,1 texture{tx_vermelho}} object{ coxa(ape,acanela) rotate -acoxa*z translate -10*y} } #end #macro corpo(ape,acanela,acoxa) union{ box{<-5,0,5>,<5,0.5,-5> texture{tx_branco}} object{ perna(ape,acanela,acoxa) translate 4*z } object{ perna(ape,acanela,acoxa) translate -4*z } } #end #macro interpola(ta,va,tb,vb,tt) #local s = (tt-ta)/(tb-ta); ((1-s)*va + s*vb) #end #declare t0 = 0; #declare t1 = 0.25; #declare t2 = 0.5; #declare t3 = 0.75; #declare t4 = 1; #declare ape0 = 90; #declare ape1 = 90; #declare ape2 = 90; #declare ape3 = 0; #declare ape4 = 90; #declare acanela0 = -15; #declare acanela1 = -30; #declare acanela2 = 0; #declare acanela3 = 0; #declare acanela4 = -15; #declare acoxa0 = 45; #declare acoxa1 = 60; #declare acoxa2 = 30; #declare acoxa3 = 0; #declare acoxa4 = 45; #declare altura0 = 0; #declare altura1 = 5; #declare altura2 = 8; #declare fase0=0.00; #declare fase1 = 0.50; #declare fase2 = 1.00; #macro armacao(fase) #if (fase<0.5) #declare ape = interpola(t0,ape0,t1,ape1,fase); #declare acanela = interpola(t0,acanela0,t1,acanela1,fase); #declare acoxa = interpola(t0,acoxa0,t1,acoxa1,fase); #declare altura = interpola(t0,altura0,t1,altura1,fase); #end #if (fase>=0.5) #declare ape = interpola(t1,ape1,t2,ape2,fase); #declare acanela = interpola(t1,acanela1,t2,acanela2,fase); #declare acoxa = interpola(t1,acoxa1,t2,acoxa2,fase); #declare altura = interpola(t0,altura1,t1,altura2,fase); #end object{corpo(ape,acanela,acoxa) translate altura*y} #end #macro voo(h,fase) #if (fase<0.5) #declare ape = interpola(t2,ape2,t3,ape3,fase); #declare acanela = interpola(t2,acanela2,t3,acanela3,fase); #declare acoxa = interpola(t2,acoxa2,t3,acoxa3,fase); #declare altura = interpola(t0,altura0,t1,h,fase); object{corpo(ape,acanela,acoxa) translate altura*y} #end #if (fase>=0.5) #declare ape = interpola(t3,ape3,t4,ape4,fase); #declare acanela = interpola(t3,acanela3,t4,acanela4,fase); #declare acoxa = interpola(t3,acoxa3,t4,acoxa4,fase); #declare altura = interpola(t0,h,t1,altura0,fase); object{corpo(ape,acanela,acoxa) translate altura*y} #end #end #macro voo_geral(h,p,q,fase) #local r = interpola(0,p,1,q,fase); object {voo(h,fase) translate r} #end #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere{<0,0,0>,3 texture{tx_branco}} union { object{voo_geral(4,<0,0,0>,<0,0,10>,clock)} } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <2.00,-5.00,0.00> // #local cam_loc = <0.00,20.00,-20.00> // #local cam_vec = (<0.00,20.00,-20.00>-<2.00,-5.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<2.00,-5.00,0.00>,50.00,<10,10,10>,100.0,y,1.2)