// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "eixos.inc" #include "textures.inc" #include "retalho.inc" #declare tx_predio = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare txg = texture{ pigment{ color rgb < 0, 1, 0 > } } # declare txr = texture{ uv_mapping pigment{ image_map{ jpeg "brasil.jpg" } } } #declare rad = 0.0001; #declare predio = union{ box{<0, 0, 0>, <1, 2, 1> } box{<0, 0, 0>, <0.2, 0.4, 0.2> translate<0.5, 1, 1>} box{<0, 0, 0>, <0.01, 2, 0.5> translate <1, 0, 0.5> texture{ pigment{ image_map{ jpeg "cocacola.jpg" } rotate z*90 rotate y*90 scale <1, 2, 0.5>} } } } #local p11 = <0, 0, 3>; #local p12 = <-1, 1, 3>; #local p13 = <1, 2, 3>; #local p14 = <0, 3, 3>; #local p21 = <0, 0, 2>; #local p22 = <-1, 1, 2>; #local p23 = <1, 2, 2>; #local p24 = <0, 3, 2>; #local p31 = <0, 0, 1>; #local p32 = <-1, 1, 1>; #local p33 = <1, 2, 1>; #local p34 = <0, 3, 1>; #local p41 = <0, 0, 0>; #local p42 = <-1, 1, 0>; #local p43 = <1, 2, 0>; #local p44 = <0, 3, 0>; #declare bandeira = union{ cylinder{<0, 0, 0>, <0, 0, 5> 0.1 texture{Aluminum} } object{ retalho(p11, p12, p13, p14, p21, p22, p23, p24, p31, p32, p33, p34, p41, p42, p43, p44, rad, txg, txr) translate z*2 } } object{eixos(3)} object{ bandeira translate <5, 10, 0> scale 0.3 } object{ predio texture{ pigment { rgb <0.5, 0.5, 1> } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 5.0; #declare dir_camera = < 10.00, 8.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)