// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "textures.inc" #include "woods.inc" #include "stones.inc" background{ color rgb < 1, 1, 1 > } #declare tx = texture{ pigment { color Red } finish { phong 1 } } #declare tx_predio = texture{ pigment { color Blue } finish { phong 1 } } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_bandeira = texture { uv_mapping pigment{ image_map{jpeg "brasil.jpg"} } } #declare altura_predio = 3; #declare chao = box{ <-20,-20,-1>, <+20,+20,0>} #declare predio = union { box{ <0, 0, 0>, <+3,+2, altura_predio>} box{ <0.5, 0.5, altura_predio>, <2.5, 1.5, altura_predio+1>} cylinder{< 1.5, 1, altura_predio+1>, < 1.5, 1, altura_predio+2 >, 0.05} } #declare pedestal = cylinder{ < 4.00, 0.00, 1 >, < 4.00, 0.00, 0 >, 0.05 } #declare anuncio = box{ <0,0,0>, <3, altura_predio, 0.1> pigment{ image_map{jpeg "google.jpg"} scale <3,4,2> rotate 180*y } } #include "retalho.inc" #declare bandeira = union { #local base = 4; #local incremento = 0.25; #local deslocamento = 0.5; #local p11 = ; #local p12 = ; #local p13 = ; #local p14 = ; #local p21 = ; #local p22 = ; #local p23 = ; #local p24 = ; #local p31 = ; #local p32 = ; #local p33 = ; #local p34 = ; #local p41 = ; #local p42 = ; #local p43 = ; #local p44 = ; object {pedestal texture{tx}} object{retalho(p11,p12,p13,p14,p21,p22,p23,p24, p31,p32,p33,p34,p41,p42,p43,p44, 0.005,tx_chao,tx_bandeira)} } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao texture{Silver_Metal}} object{ predio texture{tx_predio}} object{ anuncio rotate x*90 translate <0,2.1,0> } object{ bandeira} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena =9.0; #declare dir_camera = < 6.00, 6.00, 5.00 >; #declare dist_camera = 9.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)