// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.30, 0.95, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_blue = texture{ pigment{ color rgb < 0.30, 0.5, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_yellow = texture{ pigment{ color rgb < 1, 1, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_black = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0.30, 0.9, 0.20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_marrom = texture{ pigment{ color rgb < 0.55, 0.15, 0.45 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_head = texture{ pigment{ color rgb < 0.90, 0.15, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-20,-20,-1>, <+30,+30,0> } #declare coluna = union { cylinder{ < -0.0, -0.00, 0.00 >, < +0.0, +0.00, +20.00 >, 2 texture{ Brushed_Aluminum } } cylinder{ < -0.0, -0.00, 20.00 >, < +0.0, +0.00, +22.00 >, 3 texture{ Aluminum } } } #declare cubo = box { <0,0,0>, <4,4,4> texture{ Copper_Texture } } #declare quadro = box { <-10,-1,13> <10,0,18> texture{ Gold_Texture } } #declare parede = box { <-20,-1,0> <20,0,20> texture{ tx_blue } } #declare tx_anuncio= texture { pigment {image_map {jpeg "chinelo.jpg"}} finish{ diffuse 0.9 roughness 0.01} scale 7 rotate <50,90,0> } #declare tx_piaui= texture { uv_mapping pigment {image_map {jpeg "piaui.jpg"}} finish{ diffuse 0.9 roughness 0.01} rotate <0,0,0> } #declare texto1 = text{ttf "arial.ttf" "Monumento 1" .1, 0.0 } #declare texto2 = text{ttf "comic.ttf" "Coluna Romana" .1, 0.0 } #declare texto3 = text{ttf "comic.ttf" "PLACA DE OURO" .1, 0.0 } #include "eixos.inc" #include "retalho.inc" #declare predio = box { <0,0,0> <15,15,30> texture { DMFWood6 finish {diffuse 0.9 roughness 0.001}} } #declare p11 = <0,0,5>; #declare p12 = <1,2,6>; #declare p13 = <-1,4,5>; #declare p14 = <0,6,6>; #declare p21 = <1,0,4>; #declare p22 = <-1,2,5>; #declare p23 = <0,4,4>; #declare p24 = <1,6,5>; #declare p31 = <-1,0,3>; #declare p32 = <0,2,4>; #declare p33 = <1,4,3>; #declare p34 = <-1,6,4>; #declare p41 = <0,0,3>; #declare p42 = <1,2,2>; #declare p43 = <-1,4,3>; #declare p44 = <0,6,2>; #declare raio=0.00001; #declare bandeira = union { object{retalho( p11,p12,p13,p14, p21,p22,p23,p24, p31,p32,p33,p34, p41,p42,p43,p44, raio, tx_plastico, tx_piaui ) translate <0,0,5>} cylinder { <0,0,0>, <0,0,10>, 0.25 texture { tx_blue} } } #declare anuncio = box { <0,0,0>, <0.3,10,7> texture {tx_anuncio} } union{ object{ eixos(30.00) } object{ chao translate <0,0,0 > texture{ tx_xadrez } } object{bandeira} object{predio} object{bandeira translate <7.5,7.5,29>} object{bandeira translate <7.5,13,26>} object{bandeira translate <7.5,2,26>} object{anuncio translate <15.1,2.5,20>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 5.00 >; #declare raio_cena = 60.0; #declare dir_camera = < 10.00, 5.00, 10 >; #declare dist_camera = 60.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)