// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.4 specular 0.5 roughness 0.505 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.8 ambient 0.4 } } #declare tx_farol = texture{ pigment{ color rgb < 1.00, 0.90, 0.10 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.9*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_seila= texture{ pigment{ image_map{ jpeg "meltdown.jpg"} scale<16,16,1> } } #declare predio = union{ box{<-10,-10,0>,<10,10,40> texture{tx_fosca}} box{<-5,-5,40>,<5,5,48> texture{tx_fosca}} cylinder{<0,0,48>,<0,0,56>,1 texture{tx_farol}} } #declare anuncio = box{<16,16,0.002>,<0,0,0.001> texture{tx_seila}} #local p41 = <0,1,50>; #local p31 = <0,1,52>; #local p21 = <0,1,54>; #local p11 = <0,1,56>; #local p42 = <2,2,50>; #local p32 = <2,2,52>; #local p22 = <2,2,54>; #local p12 = <2,2,56>; #local p43 = <4,0,50>; #local p33 = <4,0,52>; #local p23 = <4,0,54>; #local p13 = <4,0,56>; #local p44 = <6,1,50>; #local p34 = <6,1,52>; #local p24 = <6,1,54>; #local p14 = <6,1,56>; #include "eixos.inc" #include "retalho.inc" union{ object{predio} object{retalho(p11,p12,p13,p14,p21,p22,p23,p24,p31,p32,p33,p34,p41,p42,p43,p44,0.000002,tx_espelho,texture{uv_mapping pigment{ image_map{jpeg "microsoft.jpg"}}}) rotate<0,0,90>} object{anuncio translate<-8,-8,0> rotate<0,90,0> rotate<90,0,0> translate<10,0,20>} } #include "camlight.inc" #declare centro_cena = < 00.00,0, 30.00 >; #declare raio_cena = 50.0; #declare dir_camera = <25.01, 10.01,5.00 >; #declare dist_camera = 45.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)