// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_texto = texture{ pigment{ color rgb < 1, 0.75, 0.85 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pedestal = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_tapete = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_red = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_bandeira = texture{ uv_mapping pigment{ image_map { jpeg "Inglaterra.jpg"} } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_piso = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_anuncio = texture{ pigment{ image_map { jpeg "spfc.jpg"} scale (2.5) rotate 90*z translate <1.25,1.3,0>} finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 1.000; // Partes da cena: #macro predio () union { box {<4,4,0>, <-4,-4,15>} } #end #macro janela (dy, h) union { box {<5.5,1,0>, <-5.5,-1,1>} translate <0,dy,h> } #end #macro haste (dx, dy, h) union { box {<0.15,0.15,-1>, <-0.15,-0.15,3>} translate texture {tx_red} } #end #macro anuncio (dx, dy, h) union { box {<3,3,0.05>, <-3,-3,-0.05>} texture {tx_anuncio} rotate 90*y translate <4,0,5> } #end #include "eixos.inc" #include "retalho.inc" // Aqui está a cena, finalmente: union { //predio + janelas difference { predio () union { janela (2, 13) janela (-2, 13) janela (2, 10) janela (-2, 10) } texture {tx_tapete} } //grade das bandeiras #local p11 = <0,3,0>; #local p12 = <0,3.75,1>; #local p13 = <0,2.75,2>; #local p14 = <0,3,3>; #local p21 = <0,2,0>; #local p22 = <1.5,2,1>; #local p23 = <1.5,2,2>; #local p24 = <0,2,3>; #local p31 = <1.5,1,-0.5>; #local p32 = <1.5,1,1>; #local p33 = <0,1,2>; #local p34 = <0,1,2.5>; #local p41 = <0,0,0>; #local p42 = <0,0,1>; #local p43 = <0,0,2>; #local p44 = <0,0,3>; //Instanciando bandeiras + hastes object { union { retalho( p11,p12,p13,p14, p21,p22,p23,p24, p31,p32,p33,p34, p41,p42,p43,p44, 0.01, tx_red,tx_bandeira) haste(0,0,0) } translate <3,0,16> } object { union { retalho( p11,p12,p13,p14, p21,p22,p23,p24, p31,p32,p33,p34, p41,p42,p43,p44, 0.01, tx_red,tx_bandeira) haste(0,0,0 ) } translate <-3,0,16> } // anuncio object { anuncio (5,0,5)} //chao box{<15,15, 0>, <-15,-15,-0.5> texture {tx_piso} } //ajeita a escala e a localizacao da cena scale (0.5) translate <0,0,-4> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = <14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)