// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho= texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_enconsto = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco= texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare p11 = <0,0,0>; #declare p12 = <2,2,-1>; #declare p13 = <4,1,1>; #declare p14 = <6,0,0>; #declare p21 = <0,-2,0>; #declare p22 = <2,0,-1>; #declare p23 = <4,-1,11>; #declare p24 = <7,-2,0>; #declare p31 = <0,-4,0>; #declare p32 = <12,-5,-1>; #declare p33 = <4,-7,2>; #declare p34 = <8,-8,0>; #declare p41 = <0,-6,0>; #declare p42 = <2,-8,-1>; #declare p43 = <7,-10,1>; #declare p44 = <10,-12,0>; #declare raio = 0.001; #declare tx_bandeira = texture { uv_mapping pigment { image_map { jpeg "img2.jpg" }} } #declare mastro = cylinder { <0,0,0>,<0,9,0>,0.1 texture{tx_fosca}} #declare folha = box { <0,0,0>,<20,10,0.1> pigment{ image_map{ jpeg "img.jpg" } scale <20,10,1> } } #declare predio = box {<0,0,0>,<10,10,20> texture {tx_fosca} } #include "retalho.inc" #include "eixos.inc" union{ object{ eixos(3.00) } object{retalho( p11,p12,p13,p14, p21,p22,p23,p24, p31,p32,p33,p34, p41,p42,p43,p44, raio,tx_vermelho,tx_bandeira ) rotate 90*y rotate 90*x translate <5,5,30>} object{predio} object{mastro rotate 90*x translate <5,5,20>} object{folha rotate -90*y} } #include "camlight.inc" #declare centro_cena = < -25, 24, 26>; #declare raio_cena = 15.0; #declare dir_camera = < -10, 10, 10 >; #declare dist_camera = 25.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)