// Last edited on 2010-12-16 09:00:37 by stolfilocal // Processed by remove-cam-lights #include "eixos.inc" #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "retalho.inc" #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.70, 0.20, 0.30 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.30, 0.50, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca4 = texture{ pigment{ color rgb < 0.15, 0.70, 0.35 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.62, 0.20 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_anuncio = texture { pigment{ image_map{ jpeg "timao.jpg" } scale <3, 3, 1> rotate <0, 90, 0> } } #declare tx_bandeira = texture { uv_mapping pigment{ image_map{ jpeg "timao2.jpg" } rotate <0, 0, 180> } } #declare p11 = <0, 0, 0>; #declare p12 = <2, 0.5, 0>; #declare p13 = <0, 1, 0>; #declare p14 = <2, 1.5, 0>; #declare p21 = <0, 0, 0.5>; #declare p22 = <2, 0.5, 0.5>; #declare p23 = <0, 1, 0.5>; #declare p24 = <2, 1.5, 0.5>; #declare p31 = <0, 0, 1>; #declare p32 = <2, 0.5, 1>; #declare p33 = <0, 1, 1>; #declare p34 = <2, 1.5, 1>; #declare p41 = <0, 0, 1.5>; #declare p42 = <2, 0.5, 1.5>; #declare p43 = <0, 1, 1.5>; #declare p44 = <2, 1.5, 1.5>; #declare rad = 0; #declare bandeira = object { retalho(p11,p12,p13,p14,p21,p22,p23,p24,p31,p32,p33,p34,p41,p42,p43,p44, rad,tx_fosca,tx_bandeira) scale <1, 2, 1> } #declare porta = box { <0, 0, 0>, <0.3, 0.01, 0.45>} #declare janela = box { <0, 0, 0>, <0.2, 0.01, 0.2>} #declare estrutura = box { <0, 0, 0>, <1, 3, 3>} #declare parede = box { <0, 0, 0>, <0.01, 3, 3>} #declare mastro = cylinder{ <0, 0, 0>, <0, 0, 2.1>, 0.01 } #declare predio = union{ object{ estrutura texture{tx_fosca2}} object{ porta texture{tx_fosca3} translate <0.3, 3, 0>} object{ janela texture{tx_fosca} translate <0.1, 3, 0.7>} object{ janela texture{tx_fosca} translate <0.4, 3, 0.7>} object{ janela texture{tx_fosca} translate <0.7, 3, 0.7>} object{ janela texture{tx_fosca} translate <0.1, 3, 1.4>} object{ janela texture{tx_fosca} translate <0.4, 3, 1.4>} object{ janela texture{tx_fosca} translate <0.7, 3, 1.4>} object{ janela texture{tx_fosca} translate <0.1, 3, 2.1>} object{ janela texture{tx_fosca} translate <0.4, 3, 2.1>} object{ janela texture{tx_fosca} translate <0.7, 3, 2.1>} object{ parede texture{tx_anuncio} rotate 90*x translate <1, 3, 0> } object{ mastro translate <0, 0, 3> texture{tx_fosca}} object{ bandeira rotate 95*z translate<0, 0, 3.5>} } #declare chao = plane { z, 0 texture{tx_xadrez} } object{ predio rotate -10*z} object{ chao } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 2.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00>; #declare dist_camera = 600.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)