// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_aviao = texture{ pigment{ color rgb < 0.90, 0.90, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_grade = texture{ pigment{ color rgb < 0.0, 0.0, 0.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "textures.inc" #declare raio = 2.000; #declare asa1 = box{ < 12, 1, 3 >, < 14, 9, 4 > texture{ tx_aviao } } #declare asa2 = box{ < 12, -9, 3 >, < 14, -1, 4 > texture{ tx_aviao } } #include "eixos.inc" #include "retalho.inc" union{ object{ eixos(3.00) } #local z11 = < -3, 0, 1.5 >; #local z12 = < -3, 0, 1.5 >; #local z13 = < -3, 0, 1.5 >; #local z14 = < -3, 0, 1.5 >; #local z21 = < -2, 0, 1.0 >; #local z22 = < -2, 2, 1.0 >; #local z23 = < -2, 2, 2.0 >; #local z24 = < -2, 0, 2.0 >; #local z31 = < -1, 0, 0.5 >; #local z32 = < -1, 4, 0.5 >; #local z33 = < -1, 4, 2.5 >; #local z34 = < -1, 0, 2.5 >; #local a21 = < 2, 0, 0 >; #local a22 = < 2, 4, 0 >; #local a23 = < 2, 4, 3 >; #local a24 = < 2, 0, 3 >; #local a31 = < 4, 0, 0 >; #local a32 = < 4, 4, 0 >; #local a33 = < 4, 4, 6 >; #local a34 = < 4, 0, 6 >; #local b21 = < 10, 0, 0 >; #local b22 = < 10, 4, 0 >; #local b23 = < 10, 4, 6 >; #local b24 = < 10, 0, 6 >; #local b31 = < 14, 0, 0 >; #local b32 = < 14, 4, 0 >; #local b33 = < 14, 4, 6 >; #local b34 = < 14, 0, 6 >; #local c21 = < 19, 0, 0 >; #local c22 = < 19, 4, 0 >; #local c23 = < 19, 4, 3 >; #local c24 = < 19, 0, 3 >; #local c31 = < 21, 0, 0 >; #local c32 = < 21, 1, 0 >; #local c33 = < 21, 1, 2 >; #local c34 = < 21, 0, 2 >; #local w21 = < 22.25, 0.00, 0 >; #local w22 = < 22.25, 0.50, 0 >; #local w23 = < 22.25, 0.50, 6 >; #local w24 = < 22.25, 0.00, 6 >; #local w31 = < 22.50, 0.00, 0 >; #local w32 = < 22.50, 0.25, 0 >; #local w33 = < 22.50, 0.25, 6 >; #local w34 = < 22.50, 0.00, 6 >; #local w41 = < 23.00, 0.00, 0 >; #local w42 = < 23.00, 0.00, 0 >; #local w43 = < 23.00, 0.00, 6 >; #local w44 = < 23.00, 0.00, 6 >; #local z41 = (z31+a21)/2; #local z42 = (z32+a22)/2; #local z43 = (z33+a23)/2; #local z44 = (z34+a24)/2; #local a11 = z41; #local a12 = z42; #local a13 = z43; #local a14 = z44; #local a41 = (a31+b21)/2; #local a42 = (a32+b22)/2; #local a43 = (a33+b23)/2; #local a44 = (a34+b24)/2; #local b11 = a41; #local b12 = a42; #local b13 = a43; #local b14 = a44; #local b41 = (b31+c21)/2; #local b42 = (b32+c22)/2; #local b43 = (b33+c23)/2; #local b44 = (b34+c24)/2; #local c11 = b41; #local c12 = b42; #local c13 = b43; #local c14 = b44; #local c41 = (c31+w21)/2; #local c42 = (c32+w22)/2; #local c43 = (c33+w23)/2; #local c44 = (c34+w24)/2; #local w11 = c41; #local w12 = c42; #local w13 = c43; #local w14 = c44; object{ retalho( z11, z12, z13, z14, z21, z22, z23, z24, z31, z32, z33, z34, z41, z42, z43, z44, 0.005, tx_grade, tx_aviao ) } object{ retalho( a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, a41, a42, a43, a44, 0.005, tx_grade, tx_aviao ) } object{ retalho( b11, b12, b13, b14, b21, b22, b23, b24, b31, b32, b33, b34, b41, b42, b43, b44, 0.005, tx_grade, tx_aviao ) } object{ retalho( c11, c12, c13, c14, c21, c22, c23, c24, c31, c32, c33, c34, c41, c42, c43, c44, 0.005, tx_grade, tx_aviao ) } object{ retalho( w11, w12, w13, w14, w21, w22, w23, w24, w31, w32, w33, w34, w41, w42, w43, w44, 0.005, tx_grade, tx_aviao ) } object{ retalho( z11, z12, z13, z14, z21, z22, z23, z24, z31, z32, z33, z34, z41, z42, z43, z44, 0.005, tx_grade, tx_aviao ) scale < 1, -1, 1 > } object{ retalho( a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, a41, a42, a43, a44, 0.005, tx_grade, tx_aviao ) scale < 1, -1, 1 > } object{ retalho( b11, b12, b13, b14, b21, b22, b23, b24, b31, b32, b33, b34, b41, b42, b43, b44, 0.005, tx_grade, tx_aviao ) scale < 1, -1, 1 > } object{ retalho( c11, c12, c13, c14, c21, c22, c23, c24, c31, c32, c33, c34, c41, c42, c43, c44, 0.005, tx_grade, tx_aviao ) scale < 1, -1, 1 > } object{ retalho( w11, w12, w13, w14, w21, w22, w23, w24, w31, w32, w33, w34, w41, w42, w43, w44, 0.005, tx_grade, tx_aviao ) scale < 1, -1, 1 > } object{ asa1 } object{ asa2 } } #include "camlight.inc" #declare centro_cena = < 9.00, 0.00, 1.00 >; #declare raio_cena = 20.0; #declare dir_camera = < -20.00, 20.00, 8.00 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)