// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_a = texture{ pigment{ color rgb < 0.80, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_b = texture{ pigment{ color rgb < 0.10, 0.10, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_c = texture{ pigment{ color rgb < 0.80, 0.80, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_grade = texture{ pigment{ color rgb < 0.30, 0.30, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare roleta = seed(19); #declare scale_roda = .2; #include "eixos.inc" #include "retalho.inc" #macro d(p) #declare p = ; #end #macro e(p) #declare p = ; #end #macro f(p) #declare p = ; #end #macro aviao_deformado(a12, a22, a32, a42, a13, a23, a33, a43, b12, b22, b32, b42, b13, b23, b33, b43, c12, c22, c32, c42, c13, c23, c33, c43 d1, d2) #if (d1 = d2) e(a12) e(a22) e(a32) e(a42) e(a13) e(a23) e(a33) e(a43) d(b12) d(b22) d(b32) d(b42) d(b13) d(b23) d(b33) d(b43) f(c12) f(c22) f(c32) f(c42) f(c13) f(c23) f(c33) f(c43) #end #if (d1 > d2) f(a12) f(a22) f(a32) f(a42) f(a13) f(a23) f(a33) f(a43) e(b12) e(b22) e(b32) e(b42) e(b13) e(b23) e(b33) e(b43) d(c12) d(c22) d(c32) d(c42) d(c13) d(c23) d(c33) d(c43) #end #if (d1 < d2) d(a12) d(a22) d(a32) d(a42) d(a13) d(a23) d(a33) d(a43) f(b12) f(b22) f(b32) f(b42) f(b13) f(b23) f(b33) f(b43) e(c12) e(c22) e(c32) e(c42) e(c13) e(c23) e(c33) e(c43) #end #end #macro meioaviao(i1, i2) #local a12=<0,1,2>; #local a13=<0,2,2>; #local a14=<0,0,.4>; #local a22=<-1,1,2>; #local a23=<-1,2,2>; #local a24=<-1,0,.4>; #local a32=<-1,1,0>; #local a33=<-1,2,0>; #local a34=<-1,0,0>; #local a42=<0,1,0>; #local a43=<0,2,0>; #local a44=<0,0,0>; #local b12=<0,-10,3>; #local b13=<0,-5,3>; #local b22=<-3,-10,3>; #local b23=<-3,-5,3>; #local b32=<-3,-10,0>; #local b33=<-3,-5,0>; #local b42=<0,-10,0>; #local b43=<0,-5,0>; #local c11=<0,-16,7>; #local c12=<0,-15,6>; #local c13=<0,-14,5>; #local c21=<-.2,-16,7>; #local c22=<-.5,-15,6>; #local c23=<-1,-14,5>; #local c31=<-.2,-16,2>; #local c32=<-.5,-15,1>; #local c33=<-1,-14,0>; #local c41=<0,-16,2>; #local c42=<0,-15,1>; #local c43=<0,-14,0>; #if (i1 = i2) aviao_deformado(a12, a22, a32, a42, a13, a23, a33, a43, b12, b22, b32, b42, b13, b23, b33, b43, c12, c22, c32, c42, c13, c23, c33, c43 1, 1) #end #if (i1 > i2) aviao_deformado(a12, a22, a32, a42, a13, a23, a33, a43, b12, b22, b32, b42, b13, b23, b33, b43, c12, c22, c32, c42, c13, c23, c33, c43 2, 1) #end #if (i1 < i2) aviao_deformado(a12, a22, a32, a42, a13, a23, a33, a43, b12, b22, b32, b42, b13, b23, b33, b43, c12, c22, c32, c42, c13, c23, c33, c43 1, 2) #end #local a11=(a12+b13)/2; #local a21=(a22+b23)/2; #local a31=(a32+b33)/2; #local a41=(a42+b43)/2; #local b14=a11; #local b24=a21; #local b34=a31; #local b44=a41; #local b11=(b12+c13)/2; #local b21=(b22+c23)/2; #local b31=(b32+c33)/2; #local b41=(b42+c43)/2; #local c14=b11; #local c24=b21; #local c34=b31; #local c44=b41; union{ object{ retalho( a11,a12,a13,a14, a21,a22,a23,a24, a31,a32,a33,a34, a41,a42,a43,a44, 0.00000000000001, tx_grade, tx_a) } object{ retalho( b11,b12,b13,b14, b21,b22,b23,b24, b31,b32,b33,b34, b41,b42,b43,b44, 0.00000000000001, tx_grade, tx_b) } object{ retalho( c11,c12,c13,c14, c21,c22,c23,c24, c31,c32,c33,c34, c41,c42,c43,c44, 0.00000000000001, tx_grade, tx_c) } } #end union{ object{ eixos(3.00) } union { object{ meioaviao(1, 1) } object{ meioaviao(1, 1) scale -x} object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1>} texture {tx_a} } object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1> scale -x} texture {tx_a} } translate -6 * x } union { object{ meioaviao(1, 2) } object{ meioaviao(1, 2) scale -x} object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1>} texture {tx_a} } object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1> scale -x} texture {tx_a} } translate 15 * y translate 6 * x } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 1.00, .50, 1.00 > ; #declare dist_camera = 28.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)