// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_texto = texture{ pigment{ color rgb < 1, 0.75, 0.85 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pedestal = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_tapete = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_red = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_bandeira = texture{ uv_mapping pigment{ image_map { jpeg "Inglaterra.jpg"} } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_piso = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_anuncio = texture{ pigment{ image_map { jpeg "spfc.jpg"} scale (2.5) rotate 90*z translate <1.25,1.3,0>} finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1, 1.00 > filter 1} finish{ diffuse 0.03 reflection 0.0 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 1.000; #macro predio () union { box {<4,4,0>, <-4,-4,15>} } #end #macro janela (dy, h) union { box {<5.5,1,0>, <-5.5,-1,1>} translate <0,dy,h> } #end #macro haste (dx, dy, h) union { box {<0.15,0.15,-1>, <-0.15,-0.15,3>} translate texture {tx_red} } #end #macro anuncio (dx, dy, h) union { box {<3,3,0.05>, <-3,-3,-0.05>} texture {tx_anuncio} rotate 90*y translate <4,0,5> } #end #macro aviaodeformado(traseirat12,traseirat13,traseirat22,traseirat23,traseirat32,traseirat33, meiot22, meiot23, meiot32, meiot33, frentet22, frentet23, frentet32, frentet33, frentet42, frentet43, d1, d2) #local traseira12 = traseirat12+deform(traseirat12)*d1+deform2(traseirat12)*d2; #local traseira13 = traseirat13+deform(traseirat13)*d1+deform2(traseirat13)*d2; #local traseira22 = traseirat22+deform(traseirat22)*d1+deform2(traseirat22)*d2; #local traseira23 = traseirat23+deform(traseirat23)*d1+deform2(traseirat23)*d2; #local traseira32 = traseirat32+deform(traseirat32)*d1+deform2(traseirat33)*d2; #local traseira33 = traseirat33+deform(traseirat33)*d1+deform2(traseirat33)*d2; #local meio22 = meiot22+deform(meiot22)*d1+deform2(meiot22)*d2; #local meio23 = meiot23+deform(meiot23)*d1+deform2(meiot23)*d2; #local meio32 = meiot32+deform(meiot32)*d1+deform2(meiot32)*d2; #local meio33 = meiot33+deform(meiot33)*d1+deform2(meiot33)*d2; #local frente22 = frentet22 +deform(frentet22)*d1+deform2(frentet22)*d2; #local frente23 = frentet23+deform(frentet23)*d1+deform2(frentet23)*d2; #local frente32 = frentet32+deform(frentet32)*d1+deform2(frentet32)*d2; #local frente33 = frentet33+deform(frentet33)*d1+deform2(frentet33)*d2; #local frente42 = frentet42+deform(frentet42)*d1+deform2(frentet42)*d2; #local frente43 = frentet43+deform(frentet43)*d1+deform2(frentet43)*d2; #local traseira11 = <0,traseira12.y, traseira12.z >; #local traseira14 = <0,traseira13.y, traseira13.z >; #local traseira21 = <0,traseira22.y, traseira22.z >; #local traseira24 = <0,traseira23.y, traseira23.z >; #local traseira31 = <0,traseira32.y, traseira32.z >; #local traseira34 = <0,traseira33.y, traseira33.z >; #local meio21 = <0,meio22.y, meio22.z>; #local meio24 = <0,meio23.y, meio23.z>; #local meio31 = <0,meio32.y, meio32.z>; #local meio34 = <0,meio33.y, meio33.z>; #local frente21 = <0,frente22.y,frente22.z>; #local frente24 = <0,frente23.y,frente23.z>; #local frente31 = <0,frente32.y,frente32.z>; #local frente34 = <0,frente33.y,frente33.z>; #local frente41 = <0,frente42.y,frente42.z>; #local frente44 = <0,frente43.y,frente43.z>; #local frente11 = (meio31+frente21)/2; #local frente12 = (meio32+frente22)/2; #local frente13 = (meio33+frente23)/2; #local frente14 = (meio34+frente24)/2; #local meio41 = frente11; #local meio42 = frente12; #local meio43 = frente13; #local meio44 = frente14; #local traseira41 = (traseira31+meio21)/2; #local traseira42 = (traseira32+meio22)/2; #local traseira43 = (traseira33+meio23)/2; #local traseira44 = (traseira34+meio24)/2; #local meio11 = traseira41; #local meio12 = traseira42; #local meio13 = traseira43; #local meio14 = traseira44; retalho( traseira11,traseira12,traseira13,traseira14, traseira21,traseira22,traseira23,traseira24, traseira31,traseira32,traseira33,traseira34, traseira41,traseira42,traseira43,traseira44, 0.01, tx_vidro,tx_pedestal) retalho( meio11,meio12,meio13,meio14, meio21,meio22,meio23,meio24, meio31,meio32,meio33,meio34, meio41,meio42,meio43,meio44, 0.01, tx_vidro,tx_pedestal) retalho( frente11,frente12,frente13,frente14, frente21,frente22,frente23,frente24, frente31,frente32,frente33,frente34, frente41,frente42,frente43,frente44, 0.01, tx_vidro,tx_pedestal) #end #macro deform (p) #if(p.y<2) #local cons = -4; #else #if(p.y>4.3) #local cons = +4; #else #local cons = 0; #end #end < p.x, p.y, p.z+cons > #end #macro deform2(p) < p.x*p.y, p.y, p.z > #end #include "eixos.inc" #include "retalho.inc" union { union { #local traseirar12 = <0,0,0.9>; #local traseirar13 = <0,0,0.15>; #local traseirar22 = <0.5,0.25,2.25>; #local traseirar23 = <0.5,0.25,0.25>; #local traseirar32 = <0.5,0.5,0.7>; #local traseirar33 = <0.5,0.5,0.25>; #local meior22 = <1,2.5,1.25>; #local meior23 = <1,2.5,0.0>; #local meior32 = <0.75,3.25,1.3>; #local meior33 = <0.75,3.25,-0.05>; #local frenter22 = <0.5,4.25,0.7>; #local frenter23 = <0.5,4.25,0.15>; #local frenter32 = <0.25,4.5,0.55>; #local frenter33 = <0.25,4.5,0.2>; #local frenter42 = <0,4.8,0.375>; #local frenter43 = <0,4.8,0.275>; aviaodeformado(traseirar12,traseirar13,traseirar22,traseirar23,traseirar32,traseirar33, meior22, meior23, meior32, meior33, frenter22, frenter23, frenter32, frenter33, frenter42, frenter43, 1, 0) #local traseirad12 = <0,0,0.9>; #local traseirad13 = <0,0,0.15>; #local traseirad22 = <-0.5,0.25,2.25>; #local traseirad23 = <-0.5,0.25,0.25>; #local traseirad32 = <-0.5,0.5,0.7>; #local traseirad33 = <-0.5,0.5,0.25>; #local meiod22 = <-1,2.5,1.25>; #local meiod23 = <-1,2.5,0.0>; #local meiod32 = <-0.75,3.25,1.3>; #local meiod33 = <-0.75,3.25,-0.05>; #local frented22 = <-0.5,4.25,0.7>; #local frented23 = <-0.5,4.25,0.15>; #local frented32 = <-0.25,4.5,0.55>; #local frented33 = <-0.25,4.5,0.2>; #local frented42 = <0,4.8,0.375>; #local frented43 = <0,4.8,0.275>; aviaodeformado(traseirad12,traseirad13,traseirad22,traseirad23,traseirad32,traseirad33, meiod22, meiod23, meiod32, meiod33, frented22, frented23, frented32, frented33, frented42, frented43, 1, 0) } union { aviaodeformado(traseirar12,traseirar13,traseirar22,traseirar23,traseirar32,traseirar33, meior22, meior23, meior32, meior33, frenter22, frenter23, frenter32, frenter33, frenter42, frenter43, 0, 1) aviaodeformado(traseirad12,traseirad13,traseirad22,traseirad23,traseirad32,traseirad33, meiod22, meiod23, meiod32, meiod33, frented22, frented23, frented32, frented33, frented42, frented43, 0, 1) translate<0,0,5> } union { object { cylinder{ < -3.00, +2.750, +0.5 >, < +3.00, +2.750, +0.5 >, 0.15 texture{ tx_pedestal } } } object { cylinder{ < -3.00, +2.250, +0.5 >, < +3.00, +2.250, +0.5 >, 0.15 texture{ tx_pedestal } } } object { box{ < -3.0, +2.250, +0.35 >, < +3.0, +2.750, +0.65 > texture{ tx_pedestal } } } translate<0,2,0> } scale (0.6) translate<0,-3,0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = <7.00,5.00, 2.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)