// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_preto = texture{ pigment{ color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_rosa = texture{ pigment{ color rgb < 1, 0.4, 0.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_pele = texture{ pigment{ color rgb < 1, 0.72, 0.51 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_verde = texture{ pigment{ color rgb < 0.49, 0.99 , 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_escada = texture{ pigment{ color rgb < .5,.6,.8 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb <1,1,0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 0.20, 0.67, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #include "eixos.inc" #local A22 = <5,3,7>; #local A23 = <5,5,0>; #local A32 = <10,3,7>; #local A33 = <10,5,0>; #local B12 = <-6,2,6>; #local B13 = <-6,2,4>; #local B22 = <-4,3.5,6>; #local B23 = <-4,3.5,3>; #local B32 = <-2,3,7>; #local B33 = <-2,5,0>; #local C22 = <18,3,7>; #local C23 = <18,5,0>; #local C32 = <23,2,5>; #local C33 = <23,2,2>; #local C42 = <23,0,3.5>; #local C43 = <23,0,3.5>; #declare asa = intersection{ sphere{<0,0,0>,10} box{<2,0,0.5>,<12,12,-0.5>} translate <-2,0,0> scale <0.8,-2,1> texture{tx_amarelo} } #macro corpo(P11,P12,P13,P14,P21,P22,P23,P24,P31,P32,P33,P34,P41,P42,P43,P44) union{ object{ retalho(P11,P12,P13,P14,P21,P22,P23,P24,P31,P32,P33,P34,P41,P42,P43,P44,0.0001,tx_verde,tx_amarelo) } } #end #macro aviao(A22,A23,A32,A33,B12,B13,B22,B23,B32,B33,C22,C23,C32,C33,C42,C43) union{ #local A21=; #local A24=; #local A31=; #local A34=; #local B21=; #local B24=; #local B31=; #local B34=; #local B11=; #local B14=; #local C41=; #local C44=; #local C21=; #local C24=; #local C31=; #local C34=; #local A41=(A31+C21)/2; #local A42=(A32+C22)/2; #local A43=(A33+C23)/2; #local A44=(A34+C24)/2; #local C11=A41; #local C12=A42; #local C13=A43; #local C14=A44; object{corpo(C11,C12,C13,C14,C21,C22,C23,C24,C31,C32,C33,C34,C41,C42,C43,C44)} object{corpo(C11,C12,C13,C14,C21,C22,C23,C24,C31,C32,C33,C34,C41,C42,C43,C44) scale <1,-1,1>} #local A11=(A21+B31)/2; #local A12=(A22+B32)/2; #local A13=(A23+B33)/2; #local A14=(A24+B34)/2; #local B41=A11; #local B42=A12; #local B43=A13; #local B44=A14; object{corpo(B11,B12,B13,B14,B21,B22,B23,B24,B31,B32,B33,B34,B41,B42,B43,B44) } object{corpo(B11,B12,B13,B14,B21,B22,B23,B24,B31,B32,B33,B34,B41,B42,B43,B44) scale -1*y} object{corpo(A11,A12,A13,A14,A21,A22,A23,A24,A31,A32,A33,A34,A41,A42,A43,A44)} object{corpo(A11,A12,A13,A14,A21,A22,A23,A24,A31,A32,A33,A34,A41,A42,A43,A44) scale -1*y} object { asa translate <4,-2,3.5> } object { asa translate <4,-2,3.5> scale <1,-1,1> } object { asa scale <0.3,0.3,0.3> translate <-5.7,-1,5.5>} object { asa scale <0.3,0.3,0.3> translate <-5.7,-1,5.5> scale <1,-1,1> } object { asa scale <0.3,0.3,0.3> rotate -90*x translate <-5.7,0,6> } } #end #macro deformar(P) #local cons = -0.2*sin(pi*P.y/29); #end #macro deformar2(P) #local cons = 0.8*sin(pi*P.y/29); #end #macro aviao_deformado(A22,A23,A32,A33,B12,B13,B22,B23,B32,B33,C22,C23,C32,C33,C42,C43,d1,d2) union{ #local D22 = A22 + deformar(A22)*d1 +deformar2(A22)*d2; #local D23 = A23 + deformar(A23)*d1 +deformar2(A23)*d2; #local D32 = A32 + deformar(A32)*d1 +deformar2(A32)*d2; #local D33 = A33 + deformar(A33)*d1 +deformar2(A33)*d2; #local E12 = B12 + deformar(B12)*d1 +deformar2(B12)*d2; #local E13 = B13 + deformar(B13)*d1 +deformar2(B13)*d2; #local E22 = B22 + deformar(B22)*d1 +deformar2(B22)*d2; #local E23 = B23 + deformar(B23)*d1 +deformar2(B23)*d2; #local E32 = B32 + deformar(B32)*d1 +deformar2(B32)*d2; #local E33 = B33 + deformar(B33)*d1 +deformar2(B33)*d2; #local F22 = C22 + deformar(C22)*d1 +deformar2(C22)*d2; #local F23 = C23 + deformar(C23)*d1 +deformar2(C23)*d2; #local F32 = C32 + deformar(C32)*d1 +deformar2(C32)*d2; #local F33 = C33 + deformar(C33)*d1 +deformar2(C33)*d2; #local F42 = C42 + deformar(C42)*d1 +deformar2(C42)*d2; #local F43 = C43 + deformar(C43)*d1 +deformar2(C43)*d2; object { aviao(D22,D23,D32,D33,E12,E13,E22,E23,E32,E33,F22,F23,F32,F33,F42,F43) } } #end #include "retalho.inc" union{ object { aviao_deformado(A22,A23,A32,A33,B12,B13,B22,B23,B32,B33,C22,C23,C32,C33,C42,C43,0.6,0) translate <0,-10,-8> } object { aviao_deformado(A22,A23,A32,A33,B12,B13,B22,B23,B32,B33,C22,C23,C32,C33,C42,C43,0,0.3) translate <0,10,8>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 80.0; #declare dir_camera = <10,0,5>; #declare dist_camera = 80.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)