// Last edited on DATE TIME by USER
// Processed by remove-cam-lights
background{ color rgb < 0.75, 0.80, 0.85 > }
#declare tx_fosca =
texture{
pigment{ color rgb < 1.00, 0.80, 0.10 > }
finish{ diffuse 0.9 ambient 0.3 }
}
#declare tx_base = texture
{
pigment { image_map { jpeg "compre-baton.jpg" } rotate <0, 90, 0> }
finish { diffuse 0.9 ambient 0.5 }
}
#declare tx_predio = texture
{
pigment { color rgb <0.0, 0.5, 0.5> }
finish { diffuse 0.9 ambient 0.3 }
}
#declare tx_frente = texture
{
pigment { color rgb <0.0, 1, 0> }
finish { diffuse 0.9 ambient 0.3 }
}
#declare tx_roda = texture
{
pigment { color rgb <0.0, 0.0, 1.0> }
finish { diffuse 0.9 ambient 0.3 }
}
#declare txg = texture
{
pigment { color rgb <1.0, 0, 0> }
finish { diffuse 0.9 ambient 0.3 }
}
#declare txp = texture
{
uv_mapping
pigment { image_map { jpeg "brasil.jpg" } translate <-0.5, -0.5, 0> scale 1 rotate <0, 0, -90> translate <0.5, 0.5, 0> }
finish { diffuse 0.9 ambient 0.5 }
}
#declare txp2 = texture
{
uv_mapping
pigment { image_map { jpeg "brasil.jpg" } translate <-0.5, -0.5, 0> scale 1 rotate <0, 0, 0> translate <0.5, 0.5, 0> }
finish { diffuse 0.9 ambient 0.5 }
}
#declare raio = 2.000;
#declare cilindro = cylinder {
<0,0,0>,
<0,2,0>,
0.3
texture { tx_base }
}
#declare chao =
box{ <-20,-20,-1>, <+20,+20,0> }
#macro predio()
union {
object { box { <-1, -1, -1>, <1, 1, 1> } translate <0, 0, 1> scale <1, 1, 5> texture { tx_predio} }
object { cylinder { <0, 0, 0>, <0, 0, 2>, 0.1 } translate <0, 0, 10> texture { tx_roda } }
}
#end
#macro carcaca()
union {
object { retalho(r11, r12, r13, r14,
r21, r22, r23, r24,
r31, r32, r33, r34,
r41, r42, r43, r44,
raio, txg, txp) }
object { retalho(a11, a12, a13, a14,
a21, a22, a23, a24,
a31, a32, a33, a34,
a41, a42, a43, a44,
raio, txg, txp) }
object { retalho(b11, b12, b13, b14,
b21, b22, b23, b24,
b31, b32, b33, b34,
b41, b42, b43, b44,
raio, txg, txp) }
object { retalho(c11, c12, c13, c14,
c21, c22, c23, c24,
c31, c32, c33, c34,
c41, c42, c43, c44,
raio, txg, txp) }
}
#end
#macro defor(p)
#local cons = -0.5 + sin(pi * p.y/3);
#end
#macro defor2(p)
#local cons = -0.5 + sin(pi * p.y/4);
#end
#macro retalho_deformado(a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, a41, a42, a43, a44)
#local q11 = a11 + desloc(a11);
#local q11 = a12 + desloc(a12);
#local q11 = a13 + desloc(a13);
#local q11 = a14 + desloc(a14);
#local q11 = a21 + desloc(a21);
#local q11 = a22 + desloc(a22);
#local q11 = a23 + desloc(a23);
#local q11 = a24 + desloc(a24);
#local q11 = a31 + desloc(a31);
#local q11 = a32 + desloc(a32);
#local q11 = a33 + desloc(a33);
#local q11 = a34 + desloc(a34);
#local q11 = a41 + desloc(a41);
#local q11 = a42 + desloc(a42);
#local q11 = a43 + desloc(a43);
#local q11 = a44 + desloc(a44);
#end
#macro aviao(r22, r23, r31, r33, a22, a23, a32, a33, b22, b23, b32, b33, c22, c23, c32, c33)
#declare d1 = 0.3;
#declare ele = 1.5;
#declare s = 3/5;
#local r11 = <0, -2/3, 3/3>; #local r12 = <0, -1/3, 3/3>; #local r13 = <0, -0.1, 3/3>;
#local r21 = <0.1, -2/3, 3.2/3>; //#local r22 = <0.1, -0.2, 3.2/3>; #local r23 = <0.1, -0.2, 3.2/3>;
#local r31 = <0.1, -2/3, 1/3>; //#local r32 = <0.1, -0.1, 2/3>; #local r33 = <0.1, -0.1, 2/3>;
#local r41 = <0, -2/3, 0/3>; #local r42 = <0, -1/3, 0/3>; #local r43 = <0, -0.1, 0/3>;
#local a12 = <0, 0, 3/3>; #local a13 = <0, 1/3, 3/3>; #local a14 = <0, 2/3, 3/3>;
#local a24 = ;
#local a34 = ;
#local a42 = <0, 0, 0/3>; #local a43 = <0, 1/3, 0/3>; #local a44 = <0, 2/3, 0/3>;
#local r14 = (r13 + r12)/2; #local a11 = r14;
#local r24 = (r23 + r22)/2; #local a21 = r24;
#local r34 = (r33 + r32)/2; #local a31 = r34;
#local r44 = (r43 + r42)/2; #local a41 = r44;
#local r11 = <0, r21.y, r21.z>;
#local r12 = <0, r22.y, r22.z>;
#local r13 = <0, r23.y, r23.z>;
#local r14 = <0, r24.y, r24.z>;
#local a11 = <0, a21.y, a21.z>;
#local a12 = <0, a22.y, a22.z>;
#local a13 = <0, a23.y, a23.z>;
#local a14 = <0, a24.y, a24.z>;
#local r41 = <0, r31.y, r31.z>;
#local r42 = <0, r32.y, r32.z>;
#local r43 = <0, r33.y, r33.z>;
#local r44 = <0, r34.y, r34.z>;
#local a41 = <0, a31.y, a31.z>;
#local a42 = <0, a32.y, a32.z>;
#local a43 = <0, a33.y, a33.z>;
#local a44 = <0, a34.y, a34.z>;
#local r11 = <0, r12.y, r12.z>;
#local r21 = <0, r22.y, r22.z>;
#local r31 = <0, r32.y, r32.z>;
#local r41 = <0, r42.y, r42.z>;
#local b12 = <0, 4/3, 3/3>; #local b13 = <0, 5/3, 3/3>; #local b14 = <0, 6/3, 3/3>;
#local b24 = ;
#local b34 = ;
#local b42 = <0, 4/3, 0.0>; #local b43 = <0, 5/3, 0/3>; #local b44 = <0, 6/3, 0/3>;
#local a14 = (a13 + b12)/2; #local b11 = a14;
#local a24 = (a23 + b22)/2; #local b21 = a24;
#local a34 = (a33 + b32)/2; #local b31 = a34;
#local a44 = (a43 + b42)/2; #local b41 = a44;
#local a11 = <0, a21.y, a21.z>;
#local a12 = <0, a22.y, a22.z>;
#local a13 = <0, a23.y, a23.z>;
#local a14 = <0, a24.y, a24.z>;
#local b11 = <0, b21.y, b21.z>;
#local b12 = <0, b22.y, b22.z>;
#local b13 = <0, b23.y, b23.z>;
#local b14 = <0, b24.y, b24.z>;
#local a41 = <0, a31.y, a31.z>;
#local a42 = <0, a32.y, a32.z>;
#local a43 = <0, a33.y, a33.z>;
#local a44 = <0, a34.y, a34.z>;
#local b41 = <0, b31.y, b31.z>;
#local b42 = <0, b32.y, b32.z>;
#local b43 = <0, b33.y, b33.z>;
#local b44 = <0, b34.y, b34.z>;
#local c12 = <0, 7/3, 3/3>; #local c13 = <0, 7.2/3, 3/3>; #local c14 = <0, 8/3, 3/3>;
#local c24 = <0, 7.3/3, 1.5/3>;
#local c34 = <0, 7.3/3, 1.3/3>;
#local c42 = <0, 7/3, 0.0>; #local c43 = <0, 7.2/3, 0/3>; #local c44 = <0, 8/3, 0/3>;
#local b14 = (b13 + c12)/2; #local c11 = b14;
#local b24 = (b23 + c22)/2; #local c21 = b24;
#local b34 = (b33 + c32)/2; #local c31 = b34;
#local b44 = (b43 + c42)/2; #local c41 = b44;
#local b11 = <0, b21.y, b21.z>;
#local b12 = <0, b22.y, b22.z>;
#local b13 = <0, b23.y, b23.z>;
#local b14 = <0, b24.y, b24.z>;
#local c11 = <0, c21.y, c21.z>;
#local c12 = <0, c22.y, c22.z>;
#local c13 = <0, c23.y, c23.z>;
#local c14 = <0, c24.y, c24.z>;
#local b41 = <0, b31.y, b31.z>;
#local b42 = <0, b32.y, b32.z>;
#local b43 = <0, b33.y, b33.z>;
#local b44 = <0, b34.y, b34.z>;
#local c41 = <0, c31.y, c31.z>;
#local c42 = <0, c32.y, c32.z>;
#local c43 = <0, c33.y, c33.z>;
#local c44 = <0, c34.y, c34.z>;
union {
object { carcaca() }
object { carcaca() scale <-1, 1, 1> }
box { defor(<-1, -1, -1>), defor(<1, 1, 1>) texture {txp2 scale 0.5} scale <4, 0.1, 0.05> translate <0, 1.7, 0.5> }
}
#end
#macro aviao_deformado(r22, r23, r32, r33, a22, a23, a32, a33, b22, b23, b32, b33, c22, c23, c32, c33, d1, d2)
#local i22 = r22 + defor(r22)*d1 + defor2(r22)*d2;
#local i23 = r23 + defor(r23)*d1 + defor2(r23)*d2;
#local i32 = r32 + defor(r32)*d1 + defor2(r32)*d2;
#local i33 = r33 + defor(r33)*d1 + defor2(r33)*d2;
#local j22 = a22 + defor(a22)*d1 + defor2(a22)*d2;
#local j23 = a23 + defor(a23)*d1 + defor2(a23)*d2;
#local j32 = a32 + defor(a32)*d1 + defor2(a32)*d2;
#local j33 = a33 + defor(a33)*d1 + defor2(a33)*d2;
#local k22 = b22 + defor(b22)*d1 + defor2(b22)*d2;
#local k23 = b23 + defor(b23)*d1 + defor2(b23)*d2;
#local k32 = b32 + defor(b32)*d1 + defor2(b32)*d2;
#local k33 = b33 + defor(b33)*d1 + defor2(b33)*d2;
#local l22 = c22 + defor(c22)*d1 + defor2(c22)*d2;
#local l23 = c23 + defor(c23)*d1 + defor2(c23)*d2;
#local l32 = c32 + defor(c32)*d1 + defor2(c32)*d2;
#local l33 = c33 + defor(c33)*d1 + defor2(c33)*d2;
object { aviao(i22, i23, i32, i33, j22, j23, j32, j33, k22, k23, k32, k33, l22, l23, l32, l33) }
#end
#include "eixos.inc"
#include "retalho.inc"
union{
object{ eixos(3.00) }
#declare d1 = 0.3;
#declare ele = 1.5;
#declare s = 3/5;
#local r22 = <0.1, -1.1/3, 3.5/3>; #local r23 = <0.2, 0, 2/3>;
#local r32 = <0.1, -1.1/3, 2.5/3>; #local r33 = <0.2, 0, 1/3>;
#local a22 = ; #local a23 = ;
#local a32 = ; #local a33 = ;
#local b22 = ; #local b23 = ;
#local b32 = ; #local b33 = ;
#local c22 = ; #local c23 = ;
#local c32 = ; #local c33 = ;
#local raio = 0.00001;
object { aviao_deformado(r22, r23, r32, r33, a22, a23, a32, a33, b22, b23, b32, b33, c22, c23, c32, c33, 1, 0) }
object { aviao_deformado(r22, r23, r32, r33, a22, a23, a32, a33, b22, b23, b32, b33, c22, c23, c32, c33, 0, 1) translate <-3, 0, 0>}
}
#include "camlight.inc"
#declare centro_cena = < 0.00, 1.00, 0.00 >;
#declare raio_cena = 7;
#declare dir_camera = < 1.00, 0.50, 0.500 >;
#declare dist_camera = 7.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)