// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_a = texture{ pigment{ color rgb < 0.80, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_b = texture{ pigment{ color rgb < 0.10, 0.10, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_c = texture{ pigment{ color rgb < 0.80, 0.80, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_grade = texture{ pigment{ color rgb < 0.30, 0.30, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare roleta = seed(19); #declare scale_roda = .2; #include "eixos.inc" #include "retalho.inc" #macro meioaviao() #local a12=<0,1,2>; #local a13=<0,2,2>; #local a14=<0,0,.4>; #local a22=<-1,1,2>; #local a23=<-1,2,2>; #local a24=<-1,0,.4>; #local a32=<-1,1,0>; #local a33=<-1,2,0>; #local a34=<-1,0,0>; #local a42=<0,1,0>; #local a43=<0,2,0>; #local a44=<0,0,0>; #local b12=<0,-10,3>; #local b13=<0,-5,3>; #local b22=<-3,-10,3>; #local b23=<-3,-5,3>; #local b32=<-3,-10,0>; #local b33=<-3,-5,0>; #local b42=<0,-10,0>; #local b43=<0,-5,0>; #local c11=<0,-16,7>; #local c12=<0,-15,6>; #local c13=<0,-14,5>; #local c21=<-.2,-16,7>; #local c22=<-.5,-15,6>; #local c23=<-1,-14,5>; #local c31=<-.2,-16,2>; #local c32=<-.5,-15,1>; #local c33=<-1,-14,0>; #local c41=<0,-16,2>; #local c42=<0,-15,1>; #local c43=<0,-14,0>; #local a11=(a12+b13)/2; #local a21=(a22+b23)/2; #local a31=(a32+b33)/2; #local a41=(a42+b43)/2; #local b14=a11; #local b24=a21; #local b34=a31; #local b44=a41; #local b11=(b12+c13)/2; #local b21=(b22+c23)/2; #local b31=(b32+c33)/2; #local b41=(b42+c43)/2; #local c14=b11; #local c24=b21; #local c34=b31; #local c44=b41; union{ object{ retalho( a11,a12,a13,a14, a21,a22,a23,a24, a31,a32,a33,a34, a41,a42,a43,a44, 0.00000000000001, tx_grade, tx_a) } object{ retalho( b11,b12,b13,b14, b21,b22,b23,b24, b31,b32,b33,b34, b41,b42,b43,b44, 0.00000000000001, tx_grade, tx_b) } object{ retalho( c11,c12,c13,c14, c21,c22,c23,c24, c31,c32,c33,c34, c41,c42,c43,c44, 0.00000000000001, tx_grade, tx_c) } } #end #macro interpola2(tA,A,tB,B,tt) #local r=(tt-tA)/(tB-tA); A+(B-A)*r #end #macro interpola4(tA, A, B, C, D, tD, tt) #local AB = interpola2(tA, A, tD, B, tt); #local BC = interpola2(tA, B, tD, C, tt); #local CD = interpola2(tA, C, tD, D, tt); #local ABC = interpola2(tA, AB, tD, BC, tt); #local BCD = interpola2(tA, BC, tD, CD, tt); #local ABCD = interpola2(tA, ABC, tD, BCD, tt); ABCD #end #macro aviao() union{ object{ meioaviao() } object{ meioaviao() scale <-1,1,1> } object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1>} texture {tx_a} } object{ box{ <0,0,0> <5,1,.5> translate <0,-5,1> scale <-1,1,1>} texture {tx_a} } } #end union{ object{ eixos(3.00) } #local t1=0.4; #local t2=0.7; #local t3=0.9; #local p1=<.5,-5,0>; #local p2=<-.3,-3,1>; #local p3=<1,-2.5,2.5>; #local q2=<-1,-1,3>; #local q3=<.5,0,5>; #local r2=<-.2,1,7>; #local r3=<0,3,10>; #local s2=<-.2,5,10>; #local s3=<0,11,9>; #local s4=<0,15,8>; #local p4=(p3+q2)*0.5; #local q1=p4; #local q4=(q3+r2)*0.5; #local r1=q4; #local r4=(r3+s2)*0.5; #local s1=r4; #switch(clock) #range(0.0, t1) object{ aviao() translate interpola4(0,p1,p2,p3,p4,t1,clock) } #break #range(t1,t2) object{ aviao() translate interpola4(t1,q1,q2,q3,q4,t2,clock) } #break #range(t2,t3) object{ aviao() translate interpola4(t2,r1,r2,r3,r4,t3,clock) } #break #range(t3,1.0) object{ aviao() translate interpola4(t3,s1,s2,s3,s4,1.0,clock) } #break #end translate <1,1,1> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 1.00, .250, 1.00 > ; #declare dist_camera = 18.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)