// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) #declare tx_violet = texture{ pigment{ color rgb < 0.54, 0.17, 0.88 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_yellow = texture{ pigment{ color rgb < 1.0, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0.0, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_grey = texture{ pigment{ color rgb < 0.60, 0.60, 0.60 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb < 0.0, 0.0, 1.0 > } finish{ diffuse 0.9 ambient 0.1 } } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 5.000; #macro interpola2(ta, a, tb, b, tt) #local r = (tt-ta)/(tb-ta); ((1-r)*a+r*b) #end #macro interpola4(ta,a,b,c,d,td,tt) #local ab = interpola2(ta, a, td, b, tt); #local bc = interpola2(ta, b, td, c, tt); #local cd = interpola2(ta, c, td, d, tt); #local abc = interpola2(ta, ab, td, bc, tt); #local bcd = interpola2(ta, bc, td, cd, tt); #local abcd = interpola2(ta, abc, td, bcd, tt); abcd #end #declare asa1 = box{ <0,0,0>, <4,2,0.5> texture {tx_grey} } #local p1 = <0,0,0>; #local p2 = <0,0,0>; #local p3 = <0,0,0>; #local p4 = <0,0,0>; #local p5 = <0, 0.75, 0.5>; #local p6 = <0.5, 0.75, 0.25>; #local p7 = <0.5, 0.75, -0.25>; #local p8 = <0, 0.75, -0.5>; #local p9 = <0, 1.5, 1>; #local p10 = <1, 1.5, 0.5>; #local p11 = <1, 1.5, -0.5>; #local p12 = <0, 1.5, -1>; #local c5 = <0, 5.25, 1.5>; #local c6 = <1.5, 5.25, 1>; #local c7 = <1.5, 5.25, -1>; #local c8 = <0, 5.25, -1.5>; #local c9 = <0, 8.25, 1.5>; #local c10 = <1.5, 8.25, 1>; #local c11 = <1.5, 8.25, -1>; #local c12 = <0, 8.25, -1.5>; #local p13 = (p9 + c5)/2; #local p14 = (p10 + c6)/2; #local p15 = (p11 + c7)/2; #local p16 = (p12 + c8)/2; #local c1 = p13; #local c2 = p14; #local c3 = p15; #local c4 = p16; #local b5 = <0, 11.0, 0.75>; #local b6 = <1.5, 11.0, 0.25>; #local b7 = <1.5, 11.0, -1>; #local b8 = <0, 11.0, -1.5>; #local b9 = <0, 11.75, 0.75>; #local b10 = <1.5, 11.75, 0.25>; #local b11 = <1.5, 11.75, -0.25>; #local b12 = <0, 11.75, -0.5>; #local b13 = <0, 12.5, 0>; #local b14 = <1.5, 12.5, 0>; #local b15 = <1.5, 12.5, 0>; #local b16 = <0, 12.5, 0>; #local c13 = (c9 + b5)/2; #local c14 = (c10 + b6)/2; #local c15 = (c11 + b7)/2; #local c16 = (c12 + b8)/2; #local b1 = c13; #local b2 = c14; #local b3 = c15; #local b4 = c16; #declare aviao1 = union{ object{ retalho(p1,p2,p3,p4, p5,p6,p7,p8, p9,p10,p11,p12, p13,p14,p15,p16, 0.01, tx_yellow, tx_grey) scale 0.5 translate -3*y} object{ retalho(c1,c2,c3,c4, c5,c6,c7,c8, c9,c10,c11,c12, c13,c14,c15,c16, 0.01, tx_yellow, tx_grey) scale 0.5 translate -3*y} object{ retalho(b1,b2,b3,b4, b5,b6,b7,b8, b9,b10,b11,b12, b13,b14,b15,b16, 0.01, tx_yellow, tx_grey) scale 0.5 translate -3*y} object{ retalho(p1,p2,p3,p4, p5,p6,p7,p8, p9,p10,p11,p12, p13,p14,p15,p16, 0.01, tx_yellow, tx_grey) scale -0.5 translate 3*y rotate 180*x} object{ retalho(c1,c2,c3,c4, c5,c6,c7,c8, c9,c10,c11,c12, c13,c14,c15,c16, 0.01, tx_yellow, tx_grey) scale -0.5 translate 3*y rotate 180*x} object{ retalho(b1,b2,b3,b4, b5,b6,b7,b8, b9,b10,b11,b12, b13,b14,b15,b16, 0.01, tx_yellow, tx_grey) scale -0.5 translate 3*y rotate 180*x} object{ asa1 scale 0.5 translate <0.5, 0, 0> } object{ asa1 scale 0.5 translate <-2.5, 0, 0> } } #macro rota_aviao1() #if((tt>=0)&(tt<=0.5)) #local a = <0,5,3>; #local b = <3,3,3>; #local c = <3,2,3>; #local d = <0,0,3>; #local r = interpola4(0, a, b, c, d, 0.5, tt); #end #if((tt>=0.5)&(tt<=1)) #local a = <0,0,3>; #local b = <-3,-2,3>; #local c = <-3,-3,3>; #local d = <0,-4,3>; #local r = interpola4(0, a, b, c, d, 0.5, tt); #end object{ aviao1 translate r } #end #macro rota_aviao2() #if((tt>=0)&(tt<=0.5)) #local a = <0,-5,-3>; #local b = <3,-3,-3>; #local c = <3,-2,-3>; #local d = <0,0,-3>; #local r = interpola4(0, a, b, c, d, 0.5, tt); #end #if((tt>=0.5)&(tt<=1)) #local a = <0,0,-3>; #local b = <-3,2,-3>; #local c = <-3,3,-3>; #local d = <0,4,-3>; #local r = interpola4(0, a, b, c, d, 0.5, tt); #end object{ aviao1 translate r } #end rota_aviao1() rota_aviao2() #end #include "retalho.inc" #include "eixos.inc" quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <15.00,4.00,8.00> // #local cam_vec = <15.00,4.00,8.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,9.605,<10,10,10>,17.464,z,1.2)