// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.90, 0.10, .20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection .8*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_preto = texture{ pigment{ color rgb < 0.10, 0.1, 0.1 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_roda = texture{ pigment{ image_map{ jpeg "roda.jpg" } translate <.5,.5,100> scale .4} finish{ diffuse 0.9 ambient 0.8 } } #declare scale_roda = .2; #declare bola = sphere{ < 0.00, 0.00, 0.00 >, 1 texture{ tx_plastico } } #declare roda = cylinder{ < +1.00, 0.00, -1.5 >, < -1.00, 0.00, -1.5 >, 1 scale .2 texture{ tx_fosca } } #declare escapamento = cylinder{ < +1.00, +1.00, 0.00 >, < +1.00, -1.00, 0.00 >, 1 texture{ tx_fosca } } #declare furo = cylinder{ < +1.00, +2.00, 0.00 >, < +1.00, -2.00, 0.00 >, .8 texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare espelho = box{ <0,0,0>, <.5,.1,.3> texture{ tx_espelho} } #declare roda_textura = object{ cylinder{ <0,0,0> <0,0,.4> .15 texture{ tx_roda } } } #include "eixos.inc" union{ object{ eixos(3.00) } object{ roda_textura rotate 90*y translate < +.7,+.8,-.3 > } object{ roda_textura rotate -90*y translate < -.7,+.8,-.3 > } object{ roda_textura rotate 90*y translate < +.7,-.8,-.3 > } object{ roda_textura rotate -90*y translate < -.7,-.8,-.3 > } difference{ object{ escapamento } object{ furo } scale .1 translate <-.3,-1.25,0> } difference{ object{ espelho translate <.8,.4,.4> } object{ espelho scale <1,2,1> rotate 30*y translate <.9,.3,.7> } } difference{ object{ espelho translate <-1.3,.4,.4> } object{ espelho scale <1,2,1> rotate -30*y translate <-1.4,.3,.7> } } difference{ object{ bola scale <1,1.2,1> } object{ bola scale 1000 translate <0,0,-1000.4> } object{ box{<-10,0,.3> <10,-10,10>} } texture{tx_vidro} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 5.00, -3.01, 3.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)