// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_red = texture{ pigment{ color rgb < 1.00, 0.0, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_preto = texture{ pigment{ color rgb < 0.0, 0.0, 0.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_branco = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #macro cabeca(textura) union{sphere{ <0,0,1>, 1 texture{ textura } }} #end #macro pescoso(textura) union{cylinder{ <0,0,-0.5>, <0,0,0.0>, 0.2 texture{ textura } }} #end #macro bracoDir(textura) union{ cylinder{ <0.2,-2,-1>, <0,-1,0>, 0.4 texture{ textura } }} #end #macro bracoEsq(textura) union{ cylinder{ <0.2,2,-1>, <0,1,0>, 0.4 texture{ textura } }} #end #macro corpo(textura) union{box{ <0.8,-1.1,-3>, <-0.8, 1.1,-0.3> texture{textura} } } #end #macro perna(textura) union{ cylinder{ <0,0,-3>, <0,0,-5>, 0.45 texture{ textura } } } #end #macro pessoa(texturaCorpo, texturaResto) union{ object{ cabeca(texturaResto) } object{ pescoso(texturaResto) } object{ bracoDir(texturaResto) translate < 0, 0,-0.8 >} object{ bracoEsq(texturaResto) translate < 0, 0,-0.8 >} object{ corpo(texturaCorpo) } object{ perna(texturaResto) translate < 0, -0.5,0 > } object{ perna(texturaResto) translate < 0, 0.5,0 > } scale 0.2 translate < 0, 0, 2 > } #end #macro boxEscada(tamanho) union{ box{ <0,0,0>, <-1,tamanho,1> } } #end #macro Escada1(inicio, tamanho, fileira, textura) union{ #declare i = 0; #declare k = 0; #while (k texture{textura} } #declare i = i - 0.5; #declare k = k + 0.5; #end scale 0.3 } #end #macro Escada2(inicio, tamanho, fileira, textura) union{ #declare i = 0; #declare k = 0; #while (k texture{textura} } #declare i = i + 0.5; #declare k = k + 0.5; #end scale 0.3 } #end #declare grama = union{ box{ <0,-10,0>,<8,9,0> } } #declare gol1 = union{ cylinder{ <3.0, -9.8, 0>,<3.0, -9.8, 1.5> 0.2 texture{ tx_branco } } cylinder{ <5.0, -9.8, 0>,<5.0, -9.8, 1.5>, 0.2 texture{ tx_branco } } cylinder{ <3.0, -9.8, 1.4>,<5.0, -9.8, 1.4>, 0.2 texture{ tx_branco } } } #declare gol2 = union{ cylinder{ <3.0, 8.8, 0>,<3.0, 8.8, 1.5>, 0.2 texture{ tx_branco } } cylinder{ <5.0, 8.8, 0>,<5.0, 8.8, 1.5>, 0.2 texture{ tx_branco } } cylinder{ <3.0, 8.8, 1.4>,<5.0, 8.8, 1.4>, 0.2 texture{ tx_branco } } } #declare area1 = union{ box{ <1.5,-10,0>, <2,-7,0.1> } box{ <1.5,-7,0>, <6.5,-7.5,0.1> } box{ <6.5,-7.5,0>, <6,-10,0.1> } } #declare area2 = union{ box{ <1.5,9,0>, <2,6,0.1> } box{ <1.5,6,0>, <6.5,6.5,0.1> } box{ <6.5,6.5,0>, <6,9,0.1> } } #declare marcacaoMeio = box{ <0, -0.25, 0>, <8, 0.25, 0> } #declare esfera_central = difference{ sphere{ <4,0,0> 2.5 texture{ tx_branco} } sphere{ <4,0,0> 2.0 texture{ tx_branco} } } #declare centroMarcacao = intersection{ object{ grama } object{ esfera_central } texture{ tx_branco } } #declare campo = union{ object{ grama texture{ tx_verde } } object{ centroMarcacao translate<0,0,0.2> } object{ area1 texture{ tx_branco } translate<0,0,0.1> } object{ area2 texture{ tx_branco } translate<0,0,0.1> } object{ marcacaoMeio texture{ tx_branco } translate<0,0,0.1> } object{ gol1 } object{ gol2 } } #declare roleta = seed(315); #include "eixos.inc" union{ object{ eixos(3.00) } union{ object{ Escada1(-7, 8,8, tx_verde) translate<-1,-2,0>} object{ Escada1(1, 5,8, tx_red) translate<-1,-2,0>} object{ Escada1(6, 8,8, tx_xadrez) translate<-1,-2,0>} object{ Escada1(14, 3,4, tx_red) translate<-1,-2,0>} translate<-1.2,0.45,0> } union{ object{ Escada2(-7, 8,8, tx_verde) translate<1,-2,0>} object{ Escada2(1, 5,8, tx_red) translate<1,-2,0>} object{ Escada2(6, 8,8, tx_xadrez) translate<1,-2,0>} object{ Escada2(14, 3,4, tx_red) translate<1,-2,0>} translate<0.3,0.45,0> } union{ #declare i = 0; #declare k = 0; #while (k <8 ) #declare j = -9; #while (j < 12 ) #if(rand(roleta) < 0.25) object{pessoa(tx_xadrez, tx_preto) translate } #else #if(rand(roleta) < 0.50) object{pessoa(tx_red, tx_xadrez) translate } #else object{pessoa(tx_xadrez, tx_xadrez) translate } #end #end #declare j = j + 1.3; #end #declare i = i - 1; #declare k = k + 1; #end scale 0.3 translate<-2.4,-0.8,0> } union{ #declare i = 0; #declare k = 0.1; #while (k <8 ) #declare j = -9; #while (j < 12 ) #if(rand(roleta) < 0.25) object{pessoa(tx_xadrez, tx_red) translate } #else #if(rand(roleta) < 0.50) object{pessoa(tx_red, tx_red) translate } #else object{pessoa(tx_preto, tx_preto) translate } #end #end #declare j = j + 1.5; #end #declare i = i + 0.5; #declare k = k + 0.5; #end scale 0.3 translate<1.0,-0.8,0> } object {campo scale 0.4 translate <-2.2,0,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < -2.00, 2.00, 2.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)