#include "camlight.inc" #include "colors.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 40.00, 20.00, 15.00 >; #declare dist_camera = 32.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) background{ color rgb < 0.75, 0.80, 0.85 > } sphere { <0, 5, 0>, 2 //centro e raio // pigment { color Yellow } texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } } box { < 3 ,-1, 0> //canto na frene e esquerda <0, 2, 3> //canto atrás e na direita // pigment {color Red} texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } } cone { <0, -5 , 0>, 3 //cento da base e raio <0, -5, -10>, 0 //centro do topo e raio pigment {color Blue} } cylinder { < 0, -15, 10>, //centro da base < 0, -15, 0 >, //centro do topo 5 //raio // pigment {color Green} texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } } torus{ 3, 1 //raio maior e menor rotate -90*z translate <0, 12, 0 > pigment {color Red} }