// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare caixa = box{ <5, 0, 0>, <0, 3, 2> pigment {color rgb <0, 0, 0.80>} } #declare furo = box { <4.90, 0.10, 0>, <0.10, 2.90, 2> pigment {color rgb <0, 0, 0>} } #include "eixos.inc" // Aqui está a cena, finalmente: object { caixa } object { furo } object { sphere { <4.75, 2.75, 2.30>, 0.25 pigment {color rgb <0, 1, 0>} } } object { sphere { <-0.75, 2.75, 2.50>, 0.25 pigment {color rgb <1, 0, 0>} } } object { box {<4.00, 0.50, 2>, <3.30, 0.90, 2.60> pigment {color rgb <1, 0, 0>} } } object { cone{<0.50, 1.00, 2.00>, 0.30, <0.50, 1.00, 2.90>, 0 pigment {color rgb <1, 1, 0>} } } object { sphere { <0.50, -0.50, 2.50>, 0.30 pigment {color rgb <0, 1, 1>} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)