// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.30 } #declare bolota = sphere{ < 0,0,0 >, 0.6 } #declare caixa = box{ <0,0,0>, <2,2,2> texture{ tx_fosca } } #declare caixa2 = box{ <0.2,0.2,0.2>, <1.8,1.8,2.1> texture{ tx_fosca } } #declare pino = cylinder{ < 1.00, 1.00, 1.00 >, < 1.00, 1.00, 4 >, 0.1 texture{ tx_plastico } } #declare conee = cone{ < 0, 0, 0 >, 0, < 0, 0, 2 >, 0.3 texture{ tx_vermelho } } #declare cubo = box{ <0,0,0>, <0.5,0.5,0.5> texture{ tx_fosca } } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } //object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ bolota translate < 1.8,0.2,3.2 > texture{ tx_espelho } } object{ cubo translate < 1.7,1.6,2.3 > texture{ tx_fosca } } object{ bolinha translate < 1.4,0.7,2.1 > texture{ tx_vidro } interior { ior 1.01 } } object{ pino } object{ conee translate < 0.3,1.7,2.0 > } difference{ //union{ object{ caixa } object{ caixa2 } //} //object{ furo } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14, 7, 4 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)