// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.90, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.00, 0.74, 0.90 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_espelho1 = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.92, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare caixa = box{ <-2,-2,-1>, <2,2,0.5> texture {tx_plastico} } #declare buraco = box{ <-1.5,-1.5,-0.5>, <1.5, 1.5, 1> texture {tx_espelho} } #declare suporte = cylinder { <0,0,-0.9>, <0,0,3> 0.45 texture{tx_plastico} } #declare olho = sphere{ < 0,0,0 >, 0.15 texture {tx_vidro} } #declare cara = sphere { < 0,0,0>, 0.85 texture {tx_fosca } } #declare chapeu = cone { <0,0,0>, 0.65 <0,0,1>, 0 texture {tx_xadrez} } #declare boca = cone { <0,0,0>, 0.2 <0,0,0.15>, 0.3 texture {tx_plastico} } #declare nariz = sphere { <0,0,0>, 0.17 pigment {color Red} } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object { union{ difference { object { caixa } object { buraco } } object{ suporte rotate -30*x} object{ union { object { cara } object { olho translate <0.50,0.55,0.25> } object { olho translate <0.70,-0.2,0.25> } object { chapeu translate <0,0,0.55> } object { boca translate <0.55, 0.15, -0.4>} object { nariz translate <0.75, 0.18, 0> } } translate <0,1.75, 3> } } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)