// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture { pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture { pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture { pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture { pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture { pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // ---------------------------------------------------------------------- // Partes do boneco: // Chapeu: OK #declare chapeu = cone { <0.0, 0.0, 0.0>, 0.0 <0.0, 0.0, -1.0>, 1.0 texture { tx_plastico } } // Cabeca: #declare cabeca = sphere { <0.0, 0.0, 0.375>, 0.75 texture { tx_plastico } } // Bracos: #declare bracos = cylinder { <-1.5, 0.0, 0>, <1.5, 0.0, 0>, 0.25 texture { tx_plastico } } // Corpo: #declare corpo = cone { <0.0, 0.0, 0.0>, 0.5 <0.0, 0.0, -1.5>, 1.5 texture { tx_plastico } } // Perna: #declare perna = cylinder { <0.0, 0.0, 0.0>, <0.0, 0.0, -1.5>, 0.25 texture { tx_plastico } } #declare boneco = object { union { object { chapeu translate <0.0, 0.0, 4.0> } object { cabeca translate <0.0, 0.0, 2.5> } object { bracos translate <0.0, 0.0, 2.1> } object { corpo translate <0.0, 0.0, 2.0> } object { perna translate <0.5, 0.0, 0.5> } object { perna translate <-0.5, 0.0, 0.5> } } } // ---------------------------------------------------------------------- // Partes da caixa: #declare tampa = object { difference { box { <0.0, 0.0, 1.0>, <4.0, 4.0, 0.0> texture { tx_fosca } } box { <0.25, 0.25, 0.5>, <3.75, 3.75, -0.5> texture { tx_fosca } } } } #declare caixa = object { difference { box { <0.0, 0.0, 0.0>, <4.0, 4.0, 4.0> texture { tx_fosca } } box { <0.25, 0.25, 0.5>, <3.75, 3.75, 4.5> texture { tx_fosca } } } } #declare chao = box{ <-20,-20,0>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object { eixos(3.00) } object { boneco scale <0.75, 0.75, 0.75> rotate <-45, 20, 90> translate <-1, -1, 0.5>} object { tampa rotate <65, 0, 0> translate <-3, -3, 0> } object { caixa translate <-3, -3, -4>} object { chao translate < 0,0,-5 > texture{ tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)