// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < 0, 0, -1.00 >, < 0, 0, +1.00 >, 0.75 } #declare corneto = cone{ < 0, 0, -1 >, 1, < 0, 0, 1 >, 0 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare caixa = box{ <-3,-3,-1>, <3, 3, 1> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } difference{ object{ caixa translate <-6,-3,-4> texture{ tx_fosca } } object{ caixa scale < 0.9, 0.9, 0.9 > translate < -6,-3,-3.8 > texture{ tx_fosca } } } object{ bola texture{ tx_xadrez } scale < 0.3, 0.3, 0.3 > translate < -7, -4, -2.9 > } object{ bola texture{ tx_xadrez } scale < 0.3, 0.3, 0.3 > translate < -5, -2, -2.9 > } object{ caixa scale < 0.3, 0.3, 0.6 > translate < -7,-4,-4 > texture{ tx_vidro } } object{ caixa scale < 0.3, 0.3, 0.6 > translate < -5,-4,-4 > texture{ tx_vidro } } object{ caixa scale < 0.3, 0.3, 0.6 > translate < -7,-2,-4 > texture{ tx_vidro } } object{ caixa scale < 0.3, 0.3, 0.6 > translate < -5,-2,-4 > texture{ tx_vidro } } object{ corneto scale < 0.5, 0.5, 0 > translate < -7,-2,-2.4 > texture{ tx_plastico } } object{ pino scale < 0.5, 0.5, 0 > translate < -5,-4,-2.4 > texture{ tx_plastico } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)