// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.60, 0.75 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.34, 1.39, 0.34 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.02, 0.00 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare fora = box{ < +2.50, +2.50, +2.50 >, < -2.50, -2.50, -2.50 > texture{ tx_fosca } } #declare dentro = box{ < 2.30, 2.60, 2.30 >, < -2.30, -2.30, -2.30 > texture{ tx_plastico } } #declare figura = cone{ < 0.90, 2.70, 1.10 >, 0.00, < 0.50, 1.70, 0.30 >, 0.30 texture{ tx_plastico } } #declare esfera = sphere{ <0, 0, 0>, 0.4 texture{ tx_vidro } } #declare caixa = box{ < 0, 0, 0 >, < 0.8, 0.8, 0.8 > } #declare cilindro = cylinder{ < 0, 0, 0 >, < 0.5, 0.5, 0.5 >, 0.3 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } difference{ object{ fora } object{ dentro } } object{ figura translate < -1.0, 0, -0.7 > pigment{color rgb <2, 1.5, 3>} } object{ figura translate < 0.3, -0.5, 1 > rotate < 0, 10, 40 > } object{ esfera translate < 0, -0.5, 0 > pigment{color rgb <178, 34, 34>} } object{ caixa translate < 1.5 , 0.9, -1.5 > rotate < 27, 0, 0 > pigment{color rgb <1.48, 0, 2.11>}} object{ cilindro translate < -1.5, 2.5, -1.6 > pigment{color rgb < 2.55, 5.15, 0 >} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 35.00, 4.00 >; #declare dist_camera = 50.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)